Sunja
Fanglord
sorcerer 1
LN Medium humanoid (human, shapechange, skinwalker)
Init +2; Senses Perception +3, See in Darkness
DEFENSE
AC 12, touch
12, flat-footed 10 (+2 Dex)
hp 8 (1d6+2)
Fort +3, Ref +2, Will +3
OFFENSE
Speed 40 ft.
Melee quarterstaff
+0 (1d6) or
Melee bite +0 (1d6) and
Melee 2 claws (1d4)
Ranged dart +2
(1d4)
Spell-Like Ability
1/day - jump
Sorcerer Spells Known (CL 1st;
concentration +4)
1st (4/day)—color spray (DC 14), magic missile
0 (at will)—daze (DC 13), detect magic, ray of frost, read magic
Bloodline div
STATISTICS
Str 10, Dex 12, Con 13, Int 12, Wis 10, Cha 17 (19)
Base Atk +0; CMB +0; CMD 12
Skills Acrobatics
+2, Bluff +7 (9), Intimidate +7 (9), Knowledge (planes) +5, Perception +5, Sense Motive +1, Spellcraft +5
Languages Common,
Draconic
SQ bloodline arcana (+1 DC for spells that deal damage to more than
1 creature in an affected area), change shape, spoiling touch (DC 13)
Combat Gear potion of cure light
wounds, scrolls of disguise self (2), scrolls
of shield (2), wand of sleep (11 charges), alchemist's fire (2); Other Gear darts (5), quarterstaff, 33 gp
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