Monday, 15 May 2017

Pathfinder: Sable Company Marine

For a change - since I didn't make many Pathfinder-related posts lately - here's a Sable Company Marine NPC, an atypical one, I suspect:

SABLE COMPANY MARINE CR 5
XP 1,600
Gnome ranger 6
N Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +12
DEFENSE
AC 19, touch 15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size)
hp 49 (6d10+12)
Fort +6, Ref +8, Will +3; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants); Immune poison
OFFENSE
Speed 20 ft.
Melee mwk dagger +9/+4 (1d3+1/19–20)
Ranged+1 light crossbow +12 (1d6+1/19–20) or
mwk dagger +11/+6 (1d3+1/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, favored enemy (elves +2, goblinoids +4)
Ranger Spells Prepared (CL 3rd; concentration +4)
TACTICS
Before Combat The ranger casts delay poison.
During Combat The ranger uses Precise Shot to help allies in melee.
Base Statistics Without delay poison, the ranger's statistics are Immune none.
STATISTICS
Str 12, Dex 16, Con 12, Int 12, Wis 13, Cha 10
Base Atk +6; CMB +6; CMD 20
Feats Dodge, Endurance, Point-Blank Shot, Monstrous Mount Mastery, Monstrous Mount, Weapon Focus (light crossbow)
Skills Acrobatics +8 (+4 when jumping), Climb +6, Handle Animal +4, Knowledge (dungeoneering, nature) +10,  Perception +12, Ride +15, Survival +10
Languages Common, Gnome, Sylvan
SQ favored terrain (underground +2), hunter’s bond (animal companion), track +3, wild empathy +6
Combat Gear+1 flaming arrows (6), potion of barkskin, potion of cure moderate wounds, smokesticks (2); Other Gear masterwork chain shirt, +1 light crossbow with 20 bolts, masterwork dagger, 167 gp


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