SABLE COMPANY MARINE CR 5
XP 1,600
Gnome ranger 6
N
Small humanoid (gnome)
Init +3; Senses low-light vision; Perception +12
DEFENSE
AC 19, touch
15, flat-footed 15 (+4 armor, +3 Dex, +1 dodge, +1 size)
hp 49
(6d10+12)
Fort +6, Ref +8, Will +3; +2 vs. illusions
Defensive Abilities defensive
training (+4 dodge bonus to AC vs. giants); Immune poison
OFFENSE
Speed 20 ft.
Melee mwk dagger
+9/+4 (1d3+1/19–20)
mwk
dagger +11/+6 (1d3+1/19–20)
Special Attacks +1 on
attack rolls against goblinoid and reptilian humanoids, favored enemy (elves
+2, goblinoids +4)
Ranger Spells Prepared (CL 3rd; concentration +4)
1st—alarm, delay poison
TACTICS
During Combat The ranger
uses Precise Shot to help allies in melee.
STATISTICS
Str 12, Dex 16, Con 12, Int 12, Wis 13, Cha 10
Base Atk +6; CMB +6; CMD 20
Feats Dodge, Endurance, Point-Blank Shot,
Monstrous Mount Mastery, Monstrous Mount, Weapon Focus (light crossbow)
Skills Acrobatics +8 (+4 when jumping), Climb +6, Handle
Animal +4, Knowledge (dungeoneering, nature) +10, Perception +12, Ride +15, Survival +10
Languages Common,
Gnome, Sylvan
SQ favored
terrain (underground +2), hunter’s bond (animal companion), track +3, wild
empathy +6
Combat Gear+1 flaming arrows (6), potion
of barkskin, potion of cure moderate
wounds, smokesticks (2); Other
Gear masterwork chain shirt, +1 light crossbow with 20 bolts, masterwork dagger, 167
gp
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