Wednesday, 1 November 2017

Pathfinder: The First World - Nov 1

For a change, here's a wolverine, rebuilt with the new rules from 'The First World' campaign setting. What do you think?

FIRST WORLD WOLVERINE CR 2
XP 600
N Medium animal (fey)
Init +2; Senses low-light vision, scentPerception +10
DEFENSE
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 22 (3d8+9)
Fort +5, Ref +5, Will +2
Defensive Abilities Resist cold 5, electricity 5; SR 7
OFFENSE
Speed 30 ft., burrow 10 ft., climb 10 ft.
Melee 2 claws +4 (1d6+2), bite +4 (1d4+2)
Special Attacks rage
STATISTICS
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 16 (20 vs. trip)
Skills Climb +10, Perception +10
ECOLOGY
Environment cold forests
Organization solitary
Treasure none
SPECIAL ABILITIES
Rage (Ex) A wolverine that takes damage in combat flies into a rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to AC. The creature cannot end its rage voluntarily.


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