Wednesday, 4 July 2018

Pathfinder - Imperial Foo creature

For variety, here's a dire badger (B2) with the Imperial Foo template (B3). How does it look?


BADGER, DIRE IMPERIAL FOO CR 11
XP 600
NG Large outsider (augmented, good)
Init +6; Senses darkvision 60 ft., low-light vision, scentPerception +32
DEFENSE
AC 18, touch 12, flat-footed 12 (+2 Dex, +6 natural)
hp 128 (6d10+90)
Fort +8, Ref +5, Will +4
Defensive Abilities damage reduction 5/bludgeoning, ferocity, immunities (poison, disease, paralysis and sleep), paired protectors, stony defence
OFFENSE
Speed 30 ft., burrow 10 ft.
Melee bite +3 (1d6+18), 2 claws +3 (1d4+18)
Special Attacks blood rage, freeze, spells (as a 10-th level sorcerer)
STATISTICS
Str 30, Dex 19, Con 29, Int 20, Wis 18, Cha 15
Base Atk +4; CMB +8; CMD 32 (40 vs. trip)
Feats Ability Focus (ferocity), Eschew Materials (B), Great Fortitude, Improved Initiative, Iron Will (B), Skill Focus (Perception)
Skills Escape Artist +22, Perception +32; Racial Modifiers +8 Escape Artist
ECOLOGY
Environment temperate forests
Organization solitary, pair, or clan (3–5)
Treasure incidental


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