Today, ‘For Honor’ has expanded its’ game-verse… sort
of. Yeah…no, it really did.
Here what it was earlier this year (2016): there were
standard one-on-one matches, say between a warden and an orochi or a raider and
a kensai that were exactly what they sound. There were team battles, where two
teams in groups of three fought each other. Unlike one-on-one, which is a
straightforward bash, these team bashes were trickier, as the players could
help their teammates, utilizing their strengths to bolster their allies’
weaknesses. Finally, there were team missions, which were like the previously
mentioned team bashes, but in an expanded setting, and with plenty of foot
soldiers with which to do battle aside from the enemy heroes. Think RPGs’ PCs
vs. NPCs, mainly.
In this update, however, the universe has expanded
more. For one thing, there are single-player missions against multiple enemy
opponents. Yes, think RPGs again, this time with narrative. As it was written
in earlier ‘For Honor’ installments, the Knights are defending their domain
from the Vikings, who seem to have food shortages, while the Samurais have
arrived, having been exiled from their old lands, and are fully intent on doing
or dying here, period. Rounding up the update are the new and improved NPCs,
who no longer look generic but have some differences between each other, and
similarities with the ‘PC’ characters. Even they have become more evolved!
So: ‘For Honor is shaping up to be a very fun game
without any pretentions. Cannot wait until the next year, to say otherwise.
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