Wednesday, 14 December 2016

For Honor IV - Dec 14

Today, ‘For Honor’ has expanded its’ game-verse… sort of. Yeah…no, it really did.

Here what it was earlier this year (2016): there were standard one-on-one matches, say between a warden and an orochi or a raider and a kensai that were exactly what they sound. There were team battles, where two teams in groups of three fought each other. Unlike one-on-one, which is a straightforward bash, these team bashes were trickier, as the players could help their teammates, utilizing their strengths to bolster their allies’ weaknesses. Finally, there were team missions, which were like the previously mentioned team bashes, but in an expanded setting, and with plenty of foot soldiers with which to do battle aside from the enemy heroes. Think RPGs’ PCs vs. NPCs, mainly.

In this update, however, the universe has expanded more. For one thing, there are single-player missions against multiple enemy opponents. Yes, think RPGs again, this time with narrative. As it was written in earlier ‘For Honor’ installments, the Knights are defending their domain from the Vikings, who seem to have food shortages, while the Samurais have arrived, having been exiled from their old lands, and are fully intent on doing or dying here, period. Rounding up the update are the new and improved NPCs, who no longer look generic but have some differences between each other, and similarities with the ‘PC’ characters. Even they have become more evolved!


So: ‘For Honor is shaping up to be a very fun game without any pretentions. Cannot wait until the next year, to say otherwise. 

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