GRIMSPAWN
CR 10
Tiefling
rogue 11
NE
Medium outsider (native)
Init +4; Senses Darkvision 60 ft.; Perception +22
DEFENCE
AC 24, touch 15,
flat-footed 20 (+5 armor, +1 deflection, +4 Dex, +4 natural)
Hp 75 (11d8+22)
Fort +5, Ref +12, Will +8
Resist cold 5, electricity 5, fire 5
Defensive
Abilities improved
evasion, improved uncanny dodge, trap sense +3
OFFENCE
Speed 30 ft.
Melee +1 short sword +14/+9 (1d6+3/19-20)
Ranged +1 light crossbow +13 (1d8+13x3)
Spell-Like
Abilities (CL
10th; concentration +13)
1/day—death knell
Special Attacks sneak attack +6d6
STATISTICS
Str 10, Dex 20, Con 12, Int 16, Wis 12, Cha 8
Base Atk +8; CMB +8; CMD 23
Feats Iron Will, Psychic
Sensitivity, Skill Focus (Stealth, Use Magic Device), Weapon Finesse, Weapon
Focus (short sword)
Skills Acrobatics +20,
Appraise +18, Climb +14, Disable Device +27, Disguise +13, Escape Artist +20,
Knowledge (dungeoneering) +12, Knowledge (local) +13, Perception +22 (+26 to
hear conversation or find concealed objects), Sleight of Hand +20, Stealth +26,
Use Magic Device +21
Languages Aklo, Common,
Daemonic
SQ rogue talents
(canny observer, fast stealth, finesse rogue, improved evasion, quick disable),
trapfinding +5
Combat Gear potion of bear’s endurance, potion of cure moderate
wounds, potion of invisibility, potion of spider climb, wand of barkskin (CL 9th,
12 charges); Other Gear +2 studded leather, +1 light crossbow with
20 bolts, +1 short sword, cloak of
resistance +1, ring of protection +1, mwk thieves’ tools
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