‘Wake-Up’ was aired last night. Moreover, it was good.
Dr. Holden has his flaws, but he, (as well as Aida Mk II), are decent enough,
and original, villains by now. Their treatment of May may not be as horrifying
as the abuse that Kara went through at Whitehall’s hands in S2, but still evil
enough (but more on it later). That’s point a.
Point C is the failure of S.H.I.E.L.D. to infiltrate
senator Nadeer’s office. Yes, S3 had an episode post-Maveth, but the truth is
that any show usually has a limited amount of material, especially original
material, to make a plot. AoS S4 has been underwhelming from the mid-season
finale, so there is no surprise that this lacklustre streak has continued in
the ‘LMD’ story arc. It still worked – S.H.I.E.L.D. could use a setback – so ‘Wake-Up’
was a good episode in this aspect as well.
The only problem was the finale, when Radcliffe has
put May into a Bahrain-based mental stimulator. (Hello, ‘Matrix’?) It may sound
strange, but is Andrew coming back? He was killed back in S3… as Lash, but
still killed. If he is coming back, in whatever manner, then…
Then it is more of the recycling that has been
plaguing AoS from S3 until now. Even official reviewers of the series, even its’
fans admit that the show is clearly recycling its’ old ideas, (see above), and
this was one of the reasons why its’ popularity has dropped so sharply in S3, especially
in its’ second half. AoS was aware of
the issue, and it has subtly rebooted itself before S4…or at least tried to. By
now it is obvious that the issue has not been
put to rest, but continues to resurface every once in a while. Regardless, ‘Wale-Up’
was a still good episode, and I have honestly enjoyed watching it. Until next
time, when we talk about ‘Riverdale’…maybe.
(So: AoS is beginning to get itself together, but it
is not entirely successful yet. Good luck to it all the same.)
PS: And here is an NPC from Pathfinder. The new
Worldscape comic has arrived, so I took a ranger from the NPC Codex and rebuilt
him as a new archetype. Does it work?
JUNGLE LORD CR 19
XP 204,800
Human ranger 20
CE Medium humanoid (human)
Init +9; Senses darkvision 60 ft.; Perception +25
DEFENSE
AC 33, touch
18, flat-footed 26 (+8 armor, +3 deflection, +9 Dex, +1 dodge, +5 natural)
hp 184
(20d10+70)
Fort +20, Ref +22, Will +13
Special Attacks victory
cry
Defensive
Abilities improved
evasion; Immune fire (120 points), poison; Resist cold 30
OFFENSE
Speed 40 ft.
Melee+2 longspear +28/+23/+18/+13
(1d8+11/x3)
STATISTICS
Str 22, Dex 20, Con 16, Int 11, Wis 14, Cha 8
Base Atk +20; CMB +26; CMD 45
Feats Bleeding Critical,
Blinding Critical, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Endurance, Improved
Critical (composite
longbow), Improved
Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Power Attack,
Precise Shot, Quick Draw,
Rapid Shot, Weapon Focus (composite longbow)
Skills Acrobatics +15 (+19 when jumping), Climb +19, Handle Animal +12,Heal +15, Knowledge (geography) +13, Knowledge (nature) +18, Knowledge (planes) +5, Linguistics +8,
Perception +25, Ride +18, Stealth +28, Survival +25, Swim +14
Languages Common,
Sylvan
SQ animal
focus, brachiation, favored terrain (forest +2, jungle +4, mountain
+2), hardened by nature, hide in plain sight, hunter's bond (animal companion),
inspired moment, strong bond, swift tracker, track +10, wild empathy +19,
woodland stride
Combat Gear+1 anarchic arrows (5), boots of speed, +1 flaming arrows (5), +1 frost arrows (5), +1 shock arrows (5), +1 unholy arrows (5), potions
of cure serious
wounds (2), potions of delay poison (2), scroll
of neutralize
poison, adamantine arrows (5), purple worm poison (2),
smokesticks (5), tanglefoot bags (5); Other
Gear+4 mithral chain shirt, +2
longsword, oathbow (+6 Str) with 30 arrows, belt of physical
might +4 (Str, Dex), cloak of
resistance +5, efficient quiver, ring of
protection +3, ring of
sustenance, 4,195 gp
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