MERCENARY HEALER CR 1/2
XP 200
Reborn Samsaran cleric 1
LE
Medium humanoid (samsaran)
Init +1; Senses low-light vision; Perception +2
DEFENSE
AC 17, touch 11, flat-footed 16 (+6 armor, +1 Dex)
hp 7 (1d8-1)
Fort +3, Ref +1, Will +4
Weaknesses aura transparancy
OFFENSE
Speed 30 ft.
Melee morningstar –1 (1d8–1)
Ranged light crossbow +2 (1d8/19–20)
Special Attacks channel negative energy 6/day
(DC 13, 1d6)
Psychic Magic (CL 1st;
concentration +2)
5 PE—burst of insight (1 PE), detect psychic significance (0 PE), object reading (2 PE), psychic reading (1 PE)
Domain Spell-Like Abilities (CL 1st; concentration +3)
5/day—inspiring
word (1 round)
Cleric Spells Prepared (CL 1st; concentration +3)
1st—cure light
wounds, longstride rD, protection from
good
0
(at will)—detect magic, mending, read magic
D Domain spell; Domains Nobility, Travel
STATISTICS
Str 8, Dex 12, Con 11, Int 12, Wis 16, Cha 17
Base Atk +0; CMB –1; CMD 10
Feats Psychic
Sensitivity (B), Weapon Focus (light
crossbow)
Skills Appraise +6, Diplomacy +7, Knowledge (religion)
+6, Spellcraft +4
Languages Common, Samsaran
SQ aura, +10 base speed from Travel domain, agile feet (5/day),
psychic learning
Combat Gearpotion of cure light
wounds, tanglefoot bags (2); Other Gear chainmail,
light crossbow with 20 bolts, morningstar, silver unholy symbol, 22 gp
No comments:
Post a Comment