Wednesday, 4 October 2017

Pathfinder: OB VII - Oct 4

As our journey through the Occult Bestiary goes to the conclusion, here's still another creature from it - a psychic vampire, made from a clown from the Villains Codex. How it looks?

CLOWN CR 9

Human psychic vampire slayer 8
CE Medium undead (augmented humanoid)
Init +7; Senses darkvision 60 ft., thoughtsense; Perception +18

DEFENSE
AC 21, touch 13, flat-footed 14
hp 126 (8d10+88)
Fort +10, Ref +12, Will +6 (+4 vs. mind reading)
Defensive Abilities channel resistance +4; DR 10/cold iron and magic; Immune undead traits; Resist cold 10, fire 10
Weaknesses psychic vampire weaknesses

OFFENSE
Speed 30 ft.
Melee +1 handaxe +13/+8 (1d6+6/x3) or
           Slam (1d4+6 plus drain psychic energy)
Ranged handaxe +12/+7 (1d6+5/x3)
Special Attacks drain psychic energy (DC 25), possession, sneak attack +2d6, studied target (2nd, swift action)
Psychic Magic (CL 8th; Concentration +12)
8 PE—burst of adrenaline (1 PE), haste (3 PE), mental block (2 PE, DC 22), spider climb (2 PE)

STATISTICS
Str 18, Dex 18, Con 0, Int 14, Wis 12, Cha 20
Base Atk +8; CMB +11; CMD 24
Feats Alertness (B), Combat Expertise (B), Deceitful, Dodge (B), Great Fortitude, Improved Initiative (B), Iron Will (B), Lightning Reflexes, Toughness, Weapon Focus (handaxe)
Skills Acrobatics 16, Bluff +31, Climb +12, Disguise +23, Intimidate +19, Perception +18, Perform (comedy) +16, Stealth +24 Racial Modifiers +8 Bluff, +8 Perception, +8 Stealth
Languages Common
SQ possess object, slayer talents (bleeding attack +2, combat trick, foil scrutiny, surprise attacks), stalker, track +4

Combat Gear potion of invisibility; Other Gear +1 glamered studded leather, +1 handaxe, handaxes (2), cloak of resistance +1, disguise kit, entertainer’s outfit, 254 gp.

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