Obligatory disclaimer: real life sucks, and Pathfinder lately does not fare much better…
First, however, a couple of asides. First, the ‘Quiz
Lady’ movie. It is vapid. I am not the biggest fan of Awkwafina or of Sandra
Oh, but this movie just wastes them and everyone else involved in it: the movie
does not go anywhere, there are no real stakes in it, no anything, and it is
pointedly aromantic. There is nothing wrong with aromantic films in theory, but in practice, they tend to
be forgotten quite quickly, such as another Netflix film, ‘Over the Moon’,
which also starred Sandra Oh… as a voice actress because it was an animated
film, but again – it was child-friendly in an aromantic way, and so it became
quickly forgotten.
On other hand, there is the upcoming ‘Snow White’
Disney remake, which just might be forgotten for the better: Ms. Z’s statements
have done more harm than good, and the remake itself seems to be problematic.
Of course, there is also a question as to why does Disney needed to remake ‘Snow White’, but the answer is obvious: its’ new
movies, such as ‘Wish’ or ‘Strange World’, are just as aromantic, vapid and
forgettable as ‘Quiz Lady’ or ‘Over the Moon’ are, so Disney is in the same
boat as Netflix is.
This, oddly, brings us over to ‘Pathfinder’. This
RPG franchise is handling its’ transference to the second edition… not very
well: their paladin class got remade completely, as was their cleric, and now they
are going on with their layout – no ‘bestiaries’ (monster manuals) and etc. This
is their call, of course, but our crew are keeping away from this franchise
now, it just is not comfortable for us any longer.
Meanwhile, their wiki has introduced the ‘article of
the week’ concept… several weeks ago. It is not a bad idea, in fact, and this
week’s article is the skeleton’s monster entry. Now, again, we are largely done
with Pathfinder, but you can find the skeleton monster entry in the original D&D
Monster Manual 3.5 edition, and this is exactly what we will be doing in this
entry: giving you several skeleton variants of opponents.
First up, is a straightforward ‘monster’ with the
skeleton template – the leopard, (selected by a random generator):
Advanced skeleton leopard: CR 2; Medium undead; HD
5d12; hp 72; Init +4; Spd 30 ft., climb 10 ft.; AC 17, touch 14, flat-footed
11; Base Atk +4; Grp +7; Atk +7 melee (1d6+4, bite) and +1 melee (1d4+2, 2
claws); Space/Reach 5 ft./5 ft.; SA Improved grab, pounce, rake 1d3+1; SQ Damage
reduction 5/bludgeoning, immunity (cold), low-light vision, scent; AL NE; SV
Fort +5, Ref +7, Will +2; Str 20, Dex 17, Con 0, Int 0, Wis 10, Cha 1.
Skills and Feats: Improved Initiative.
Improved Grab (Ex): To use this ability, a leopard
must hit with its bite attack. It can then attempt to start a grapple as a free
action without provoking an attack of opportunity. If it wins the grapple
check, it establishes a hold and can rake.
Pounce (Ex): If a leopard charges a foe, it can make
a full attack, including two rake attacks.
Rake (Ex): Attack bonus +6 melee, damage 1d3+1.
Skills: Leopards have a +8 racial bonus on Jump
checks and a +4 racial bonus on Hide and Move Silently checks. Leopards have a
+8 racial bonus on Balance and Climb checks. A leopard can always choose to
take 10 on a Climb check, even if rushed or threatened. In areas of tall grass
or heavy undergrowth, the Hide bonus improves to +8.
Right. Next up, is a medium-level ranger NPC, who has
a bone creature (from the ‘Book of Vile Darknes’) template:
Maia Josia, female human ranger 10: Medium undead;
HD 10d12; hp 69; Init +7; Spd 20 ft.; AC 19, touch 22, flat-footed 11; Base Atk
+10; Grp +15; Atk +13 melee (1d6+6/19-20/x2, +1 short sword) and +8 melee
(1d6+3/x3, shortspear) or +13 melee (1d4+6, 2 claws); Space/Reach 5 f./5 ft.;
SA Combat style/improved combat style (two-weapon fighting), favored enemy +6
(animals), favored enemy +4 (humanoids), favored enemy +2 (magical beasts),
spells; SQ Animal companion (none), damage reduction 5/magic, darkvision 60
ft., evasion, immunity (cold), swift tracker, undead traits, wild empathy +3,
woodland stride; AL LE; SV Fort +8, Ref +11, Will +4; Str 17, Dex 21 (25), Con 0,
Int 13, Wis 12, Cha 8.
Skills and Feats: Concentration +12, Craft (pottery)
+9, Craft (weaponsmithing) +14, Craft (woodworking) +9, Handle Animal +12, Hide
+12, Knowledge (nature) +14, Listen +1, Move Silently +20, Search +12, Spot +1,
Survival +16; Combat Reflexes, Deceitful, Dodge, Endurance (B), Improved
Initiative, Improved Two-Weapon Fighting (B), Self Sufficient, Track (B),
Two-Weapon Fighting (B), Weapon Finesse (short sword) (B).
Spells Known (2/1; save DC 12 + spell level): 1st -
alarm, calm animals; 2nd - barkskin.
Possessions: +1 studded leather, +1 short sword,
masterwork shortspear, notebook, spare clothing, obsidian chunks in a bag,
spell components, flint and tinder, bedroll, food and water supplies,
bull's-eye lantern, other equipment, gloves of Dexterity +2, domain icon, 6200
gp.
And finally, here’s a mature adult black dragon with
a skeletal dragon template, (from the 3.5 edition of ‘Draconomicon’):
Female mature adult black dragon; CR 7; Huge undead
(water); HD 22d12+22, hp 150; Init +0; Spd 60 ft.; AC 25, touch 4, flat-footed 25;
Base Atk +28; Grp +38; Atk +28 melee (2d8+8, bite), +23 melee (2d6+4, 2 claws),
+23 melee (1d8+4, 2 wings), +23 melee (2d6+12, tail slap); Space/Reach 15
ft./10 ft. (15 ft. with bite); SA Crush, frightful presence; SQ Blindsense 60
ft., damage reduction 10/magic and 5/bludgeoning, darkvision 120 ft., immunities
(acid, cold, sleep, and paralysis), low-light vision, spell resistance 23, undead
traits; AL CE; SV Fort +18, Ref +13, Will +15; Str 27, Dex 10, Con 0, Int 0,
Wis 10, Cha 14.
Skills
and Feats: Improved Initiative.
Crush (Ex): Area 15 ft. by 15 ft.; Small or smaller
opponents take 2d8+12 points of bludgeoning damage, and must succeed on a DC 26
Reflex save or be pinned.
Frightful Presence (Ex): 210-ft. radius, HD 21 or
fewer, Will DC 23 negates.
Well, this is all for now, we are all out of
appropriate skeletal monsters. We do hope that you will enjoy using them in your
campaigns, however. For now, though, this is it. See you all soon, instead!