Showing posts with label tiefling. Show all posts
Showing posts with label tiefling. Show all posts

Monday, 26 December 2016

Pathfinder: Villains 3 - Dec 26

And a member of the Diabolical church, remastered as a hellspawn tiefling instead:

HELLSPAWN CR6
Tiefling antipaladin (tyrant) 7 (Pathfinder RPG Advanced Player’s Guide 118, Pathfinder RPG Ultimate Intrigue 64)
LE Medium outsider (native)
Init +1; Senses Darkvision 60 ft., Perception -1
Aura Cowardice (10 ft.)
DEFENSE
AC 22, touch 11, flat-footed 21 (+9 armor, +1 Dex, +2 shield)
Hp 71 (7d10+28)
Fort +8, Ref +5, Will +6; +2 resistance vs. good
Immune disease; Resist cold 5, electricity 5, fire 5
OFFENSE
Speed 20 ft.
Melee +1 ranseur +12/+7 (2d4+5/x3)
Ranged mwk repeating heavy crossbow +9/+4 (1d10/19-20)
Special Attacks slavery/tyranny variant channeling 2/day (DC 15, 2d6 plus -2 channel penalty), smite good 3/day (+2 attack and AC, +7 to damage)
Spell-Like Abilities (CL 7th; concentration +9)
At will—detect good, pyrotechnics
Spell Prepared (CL 4th; concentration +6)
2ndhold person (DC 14)
1stbane (DC 13), death knell (DC 13)
STATISTICS
Str 18, Dex 12, Con 15, Int 10, Wis 10, Cha 12
Base Atk +7; CMB +11; CMD 22
Feats Blind-Fight, Exotic Weapon Proficiency (repeating heavy crossbow), Intimidating Prowess, Selective Channeling
Skills Bluff +5, Diplomacy +6, Intimidate +13, Knowledge (religion) +9, Sense Motive +7
Languages Common, Infernal
SQ cruelties (shaken, staggered), fiendish boon (weapon +1, 1/day), touch of corruption 5/day (3d6), unholy resilience

Combat Gear potions of cure light wounds (2), alchemist’s fire (2), unholy water (2); Other Gear mwk spiked full plate, +1 ranseur, mwk repeating heavy crossbow with 10 bolts, spiked gauntlets (2), silvery unholy symbol, 33 gp.

Pathfinder: Villains 2 - Dec 26

A member of the demon knights', remastered as a pitborn tiefling:

PITBORN MURDERER CR 9
Tiefling rogue (knife master) 10 (Ultimate Combat 72)
CE Medium outsider (native)
Init +4; Senses Darkvision 60 ft., Perception +15
DEFENSE
AC 22, touch 15, flat-footed 17 (+6 armor, +4 Dex, +1 Dodge, +1 natural)
Hp 88 (10d8+40)
Fort +8, Ref +12, Will +6
Defensive Abilities blade sense, evasion, fiendish resistance, improved uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 dagger +12/+7 (1d4+4/19-20)
Special Attacks shatter 1/day, sneak attack +5d6 +2 Str damage
STATISTICS
Str 15, Dex 17, Con 14, Int 8, Wis 10, Cha 12
Base Atk +7; CMB +8; CMD 23
Feats Great Fortitude, Iron Will, Stealthy, Step Up, Toughness, Weapon Finesse
Skills Acrobatics +16, Bluff +14, Climb +15, Disable Device +14, Disguise +14, Escape Artist +20, Perception +15, Sense Motive +11, Sleight of Hand +16, Stealth +20
Languages Abyssal, Common
SQ hidden blade, rogue talents (crippling strike, fast stealth, fast tumble, finesse rogue, surprise attacks)

Combat Gear potion of blur; Other Gear +2 glamered chain shirt, +1 dagger, amulet of natural armor +1, cloak of resistance +1