Saturday, 31 October 2015

Something different - Pathfinder 2

And so, I created another Pathfinder character - a shaman dryad (the shaman class is introduced in ACG). What do you think?

Dryad shaman 7 CR 9
XP 800
CG Medium fey
Init +4; Senses low-light vision; Perception +11
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 50 (7d8+6d6+13)
Fort +7, Ref +11, Will +12
DR 5/cold iron
Weaknesses tree dependent
Speed 30 ft.
Melee dagger +7 (1d4)
Ranged masterwork longbow +8 (1d8)
SA hexes (crystal sight, fetish), touch of acid (1d6+3, 7/day), wandering hex
Spells (CL 6th)
4th—wall of stone
3rd—magic circle against evil, meld into stone
2nd—remove paralysis,resist energy, stone call
1st—hex ward, magic stone, stone shield, thorn javelin
0—arcane mark, bleed, create water, dancing lights
Spell-Like Abilities (CL 6th)
Constant—speak with plants
At will—entangle (DC 15), tree shape, wood shape (1 lb. only)
3/day—charm person (DC 15), deep slumber (DC 17), tree stride
1/day—suggestion (DC 17)
Str 10, Dex 19, Con 13, Int 14, Wis 15, Cha 18
Base Atk +8; CMB +8; CMD 17
Feats Craft Wondrous Item (B), Dodge, Great Fortitude, Iron Will, Stealthy, Weapon Finesse
Skills Climb +9, Craft (sculpture) +18, Diplomacy +10, Escape Artist +15, Handle Animal +17, Knowledge (nature) +18, Perception +11, Profession (shaman) +10, Spellcraft +9, Stealth +15, Survival +8; Racial Modifiers +6 Craft (wood)
Languages Common, Elven, Sylvan; speak with plants
SQ spirit animal, spirit magic, spirit (stone), tree meld, wild empathy, woodcraft
Environment temperate forests
Organization solitary, pair, or grove (3–8)
Treasure standard (dagger, masterwork longbow with 20 arrows, other treasure)
Tree Meld (Su) A dryad can meld with any tree, similar to how the spell meld into stone functions. She can remain melded with a tree as long as she wishes.
Tree Dependent (Su) A dryad is mystically bonded to a single, enormous tree and must never stray more than 300 yards from it. Most dryad trees are oak trees, but other trees function as well (often having subtle influences on a specific dryad's personality and appearance). A dryad who moves 300 yards beyond her bonded tree immediately becomes sickened. Every hour thereafter, she must make a DC 15 Fortitude save to resist becoming nauseated for an hour. A dryad that is out of range of her bonded tree for 24 hours takes 1d6 points of Constitution damage, and another 1d6 points of Constitution damage every day that follows—eventually, this separation kills the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour ritual and making a successful DC 20 Will save.
Wild Empathy (Su) This works like the druid's wild empathy class feature, except the dryad has a +6 racial bonus on the check. Dryads with druid levels add this racial modifier to their wild empathy checks.

Woodcraft (Ex) A dryad has a +6 racial bonus to Craft checks involving wood, and is always treated as if she had masterwork artisan's woodworking tools when making such checks.

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