Dryad shaman 7 CR 9
XP 800
CG Medium fey
Init +4; Senses low-light vision; Perception +11
AC 17, touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 50 (7d8+6d6+13)
Fort +7, Ref +11, Will +12
DR 5/cold iron
Weaknesses tree dependent
Speed 30 ft.
Melee dagger +7 (1d4)
Ranged masterwork longbow +8 (1d8)
SA hexes (crystal sight, fetish), touch of acid (1d6+3,
7/day), wandering hex
Spells (CL 6th)
4th—wall of stone
3rd—magic circle against evil, meld into stone
2nd—remove paralysis,resist energy, stone call
1st—hex ward, magic stone, stone shield, thorn
javelin
0—arcane mark, bleed, create water, dancing lights
Spell-Like Abilities (CL 6th)
Constant—speak with plants
At will—entangle (DC 15), tree shape, wood shape (1 lb.
only)
3/day—charm person (DC 15), deep slumber (DC 17), tree
stride
1/day—suggestion (DC 17)
Str 10, Dex 19, Con 13, Int 14, Wis 15, Cha 18
Base Atk +8; CMB +8; CMD 17
Feats Craft Wondrous Item (B), Dodge, Great Fortitude, Iron
Will, Stealthy, Weapon Finesse
Skills Climb +9, Craft (sculpture) +18, Diplomacy +10,
Escape Artist +15, Handle Animal +17, Knowledge (nature) +18, Perception +11, Profession
(shaman) +10, Spellcraft +9, Stealth +15, Survival +8; Racial Modifiers +6
Craft (wood)
Languages Common, Elven, Sylvan; speak with plants
SQ spirit animal, spirit magic, spirit (stone), tree
meld, wild empathy, woodcraft
Environment temperate forests
Organization solitary, pair, or grove (3–8)
Treasure standard (dagger, masterwork longbow with 20
arrows, other treasure)
Tree Meld (Su) A dryad can meld with any tree, similar to
how the spell meld into stone functions. She can remain melded with a tree as
long as she wishes.
Tree Dependent (Su) A dryad is mystically bonded to a
single, enormous tree and must never stray more than 300 yards from it. Most
dryad trees are oak trees, but other trees function as well (often having
subtle influences on a specific dryad's personality and appearance). A dryad
who moves 300 yards beyond her bonded tree immediately becomes sickened. Every
hour thereafter, she must make a DC 15 Fortitude save to resist becoming
nauseated for an hour. A dryad that is out of range of her bonded tree for 24
hours takes 1d6 points of Constitution damage, and another 1d6 points of
Constitution damage every day that follows—eventually, this separation kills
the dryad. A dryad can forge a new bond with a new tree by performing a 24-hour
ritual and making a successful DC 20 Will save.
Wild Empathy (Su) This works like the druid's wild
empathy class feature, except the dryad has a +6 racial bonus on the check.
Dryads with druid levels add this racial modifier to their wild empathy checks.
Woodcraft (Ex) A dryad has a +6 racial bonus to Craft
checks involving wood, and is always treated as if she had masterwork artisan's
woodworking tools when making such checks.
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