Sunday, 1 November 2015

Something different - Pathfinder 3

And so I decided to add the souldrinker class to another monster from the Inner Sea Monster Codex - the cyclops oracle. I think it works, no?

Cyclops oracle 8/souldrinker 8 CR 15
NE Large humanoid (giant)
Init -1; Senses low-light vision; Perception +16
AC 21, touch 8, flat-footed 21; (+6 armor, -1 Dex, +7 natural, -1 size)
Hp 198 (10d8+8d8+8d6+136)
Fort +15, Ref +7, Will +17
Immune ingested and inhaled poison, no longer needs to eat or drink
Defensive Abilities ferocity
Speed 25 ft.
Melee +1 quarterstaff +17/+12/+7 melee (1d8+7), bite +11 (1d8+2 plus grab)
Ranged heavy crossbow +11 (2d8/19-20)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities
At will – bestow curse (DC 21)
SA energy drain (DC 21, 2/day), summon cacodaemon, summon ceustodemon
Oracle Spells Known (CL 8th; concentration +11)
6th (3/day) – animate object, mass inflict moderate wounds (DC 19), symbol of fear (DC 18)
5th (5/day) – commune, dispel chaos, plane shift, slay living (DC 18), unhallow (DC 18)
4th (5/day) – arcane sight, divination, dismissal (DC 17), inflict critical wounds (DC 17), summon monster IV
3rd (6/day) – bestow curse (DC 16), detect thoughts (DC 16), inflict serious wounds (DC 16), protection from energy, speak with dead (DC 16)
2nd (7/day) – aid, cure moderate wounds, inflict moderate wounds (DC 15), silence (DC 15), true strike
1st (7/day) – command (DC 14), comprehend languages, detect poison, divine favor, obscuring mist, shield of faith
0 (at will) – bleed (DC 13), create water, detect magic, guidance, know direction, purify food and drink, stabilize, virtue
Mystery ancestor
Str 19, Dex 8, Con 17, Int 14, Wis 15, Cha 16
Base Atk +17; CMB +22; CMD 27
Feats Alertness, Brew Potion, Combat Casting, Extra Revelation, Fleet, Improved Great Fortitude, Iron Will, Lunge, Power Attack, Scribe Scroll, Skill Focus (Knowledge [history]), Toughness
Skills Bluff +7, Diplomacy +17, Heal +7, Knowledge (arcana) +20, Knowledge (geography) +9, Knowledge (history) +21, Knowledge (local) +11, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (the planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +16, Perform (oratory) +5, Profession (soothsayer) +13, Sense Motive +26, Spellcraft +15, Survival +7; Racial Modifiers +8 Perception
Languages Aklo, Celestial, Common, Cyclops, Draconic, Dwarven, Giant, Orc, Terran
SQ cacodemon familiar, daemonic patron, damned, flash of insght, oracle’s curse (hunger), revelations (assume fate [3/day], brutal trance [8 rounds], doomsaying [3/day], wisdom of ancestors [commune, 1/day]), soul pool
Combat Gear: potions of cure moderate wounds (2), potions of invisibility (2), potion of protection from chaos, scrolls of dispel magic (2), scroll of locate object, scrolls of remove curse (2), scrolls of tongues (2), wand of cure light wounds (15 charges), wand of inflict serious wounds (8 charges), wand of lesser restoration (9 charges), holy water (2)

Other Gear: +2 hide armor, +1 quarterstaff, heavy crossbow with 20 bolts, headband of alluring charisma +2, antitoxin (2)

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