Derro alchemist (vivisectionist) 11/souldrinker 4 CR 15
NE Small humanoid (derro)
Init +7; Senses darkvision 60 ft.; Perception +11
AC 25, touch 16, flat-footed 21 (+6 armor, +1 deflection,
+3 Dex, +1 dodge, +3 natural, +1 size)
Hp 164 (3d8+11d8+4d6+121)
Fort +11, Ref +12, Will +10
Immune poison, disease (including supernatural and
magical diseases); SR 23
Weaknesses vulnerable to sunlight
Speed 30 ft.
Melee aklys +13/+8 (1d6+2) or claw +13/+8 (1d4+3)
Ranged: masterwork repeating light crossbow +15/+10
(1d6/19-20) or aklys +14 (1d6+2)
Special Attacks energy drain (DC 16), sneak attack +7d6,
summon cadodaemon
Spell-Like Abilities (CL 3rd; concentration
+5)
At will—darkness,
ghost sound (DC 12)
1/day—daze (DC
12), sound burst (DC 14)
Alchemist Extracts Prepared (CL 11th)
4th—discern
lies (DC 18), stoneskin, universal
formula
3rd—draconic
reservoir, fly, gaseous form, haste, remove blindness/deafness
2nd—blur,
cure moderate wounds, detect thoughts (DC 16), eagle’s splendour, vomit swarm
1st—cure
light wounds, disguise self, enlarge person (DC 15), expeditious retreat, shield, true strike
Str 15, Dex 17, Con 18, Int 18, Wis 7, Cha 14
Base Atk +12; CMB +13; CMD 28
Feats: Alertness, Brew Potion, Combat Casting, Combat Reflexes,
Deceitful, Dodge, Improved Initiative, Power Attack, Throw Anything, Toughness
Skills: Bluff +20, Craft (alchemy) +17, Diplomacy +3, Disable
Device +15, Heal +2, Knowledge (arcana) +19, Knowledge (planes) +18, Perception
+11, Sense Motive +12, Sleight of Hand +15, Spellcraft +21, Sense Motive +0, Stealth
+16, Use Magic Device +11
Languages: Abyssal, Aklo, Common, Dwarven, Goblin,
Undercommon
SQ: alchemy (alchemy crafting +11, identify potions), cacodemon
familiar, cruel anatomist, daemonic patron, damned, mutagen (+4/-2, +2 natural,
110 minutes), discoveries (infusion, monstrous graft [arm], monstrous graft
[leg x2], sleeper agent), madness, poison use, soul pool, swift alchemy, swift
poisoning, torturer’s eye, torturous transformation
Combat Gear: potions
of cure moderate wounds (3), potions
of haste (2), blue whinnis (4 doses), medium spider venom (10 doses)
Other Gear: +2
chain shirt, aklys, masterwork repeating light crossbow with 20 bolts, amulet of natural armor +1, goggles of
minute seeing, headband of vast intelligence +2, ring of protection +1, antitoxin
(3), formula book (contains all prepared extracts, plus additional four 1st-level,
four 2nd-level, three 3rd-level, and two 4th-level
extracts of the GM’s choice), healer’s kit, surgeon’s tools, veterinarian’s
kit, granite and diamond dust (750 gp), powdered platinum (300 gp)
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