Showing posts with label souldrinker. Show all posts
Showing posts with label souldrinker. Show all posts

Sunday, 1 November 2015

Something different - Pathfinder 3

And so I decided to add the souldrinker class to another monster from the Inner Sea Monster Codex - the cyclops oracle. I think it works, no?

Cyclops oracle 8/souldrinker 8 CR 15
NE Large humanoid (giant)
Init -1; Senses low-light vision; Perception +16
AC 21, touch 8, flat-footed 21; (+6 armor, -1 Dex, +7 natural, -1 size)
Hp 198 (10d8+8d8+8d6+136)
Fort +15, Ref +7, Will +17
Immune ingested and inhaled poison, no longer needs to eat or drink
Defensive Abilities ferocity
Speed 25 ft.
Melee +1 quarterstaff +17/+12/+7 melee (1d8+7), bite +11 (1d8+2 plus grab)
Ranged heavy crossbow +11 (2d8/19-20)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities
At will – bestow curse (DC 21)
SA energy drain (DC 21, 2/day), summon cacodaemon, summon ceustodemon
Oracle Spells Known (CL 8th; concentration +11)
6th (3/day) – animate object, mass inflict moderate wounds (DC 19), symbol of fear (DC 18)
5th (5/day) – commune, dispel chaos, plane shift, slay living (DC 18), unhallow (DC 18)
4th (5/day) – arcane sight, divination, dismissal (DC 17), inflict critical wounds (DC 17), summon monster IV
3rd (6/day) – bestow curse (DC 16), detect thoughts (DC 16), inflict serious wounds (DC 16), protection from energy, speak with dead (DC 16)
2nd (7/day) – aid, cure moderate wounds, inflict moderate wounds (DC 15), silence (DC 15), true strike
1st (7/day) – command (DC 14), comprehend languages, detect poison, divine favor, obscuring mist, shield of faith
0 (at will) – bleed (DC 13), create water, detect magic, guidance, know direction, purify food and drink, stabilize, virtue
Mystery ancestor
Str 19, Dex 8, Con 17, Int 14, Wis 15, Cha 16
Base Atk +17; CMB +22; CMD 27
Feats Alertness, Brew Potion, Combat Casting, Extra Revelation, Fleet, Improved Great Fortitude, Iron Will, Lunge, Power Attack, Scribe Scroll, Skill Focus (Knowledge [history]), Toughness
Skills Bluff +7, Diplomacy +17, Heal +7, Knowledge (arcana) +20, Knowledge (geography) +9, Knowledge (history) +21, Knowledge (local) +11, Knowledge (nature) +10, Knowledge (nobility) +10, Knowledge (the planes) +11, Knowledge (religion) +11, Linguistics +9, Perception +16, Perform (oratory) +5, Profession (soothsayer) +13, Sense Motive +26, Spellcraft +15, Survival +7; Racial Modifiers +8 Perception
Languages Aklo, Celestial, Common, Cyclops, Draconic, Dwarven, Giant, Orc, Terran
SQ cacodemon familiar, daemonic patron, damned, flash of insght, oracle’s curse (hunger), revelations (assume fate [3/day], brutal trance [8 rounds], doomsaying [3/day], wisdom of ancestors [commune, 1/day]), soul pool
Combat Gear: potions of cure moderate wounds (2), potions of invisibility (2), potion of protection from chaos, scrolls of dispel magic (2), scroll of locate object, scrolls of remove curse (2), scrolls of tongues (2), wand of cure light wounds (15 charges), wand of inflict serious wounds (8 charges), wand of lesser restoration (9 charges), holy water (2)

Other Gear: +2 hide armor, +1 quarterstaff, heavy crossbow with 20 bolts, headband of alluring charisma +2, antitoxin (2)

Friday, 30 October 2015

Something different - Pathfinder

For a change of pace, this entry features a derro alchemist from Pathfinder, bulked up with the souldrinker prestige class (also Pathfinder). The alchemist comes from the Inner Sea Monster Codex, btw. The souldrinker class is described in the Book of the damned volume 3. What do you think? Did I make it work?

Derro alchemist (vivisectionist) 11/souldrinker 4 CR 15
NE Small humanoid (derro)
Init +7; Senses darkvision 60 ft.; Perception +11
AC 25, touch 16, flat-footed 21 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +3 natural, +1 size)
Hp 164 (3d8+11d8+4d6+121)
Fort +11, Ref +12, Will +10
Immune poison, disease (including supernatural and magical diseases); SR 23
Weaknesses vulnerable to sunlight
Speed 30 ft.
Melee aklys +13/+8 (1d6+2) or claw +13/+8 (1d4+3)
Ranged: masterwork repeating light crossbow +15/+10 (1d6/19-20) or aklys +14 (1d6+2)
Special Attacks energy drain (DC 16), sneak attack +7d6, summon cadodaemon
Spell-Like Abilities (CL 3rd; concentration +5)
At will—darkness, ghost sound (DC 12)
1/day—daze (DC 12), sound burst (DC 14)
Alchemist Extracts Prepared (CL 11th)
4thdiscern lies (DC 18), stoneskin, universal formula
3rddraconic reservoir, fly, gaseous form, haste, remove blindness/deafness
2nd—blur, cure moderate wounds, detect thoughts (DC 16), eagle’s splendour, vomit swarm
1stcure light wounds, disguise self, enlarge person (DC 15), expeditious retreat, shield, true strike
Str 15, Dex 17, Con 18, Int 18, Wis 7, Cha 14
Base Atk +12; CMB +13; CMD 28
Feats: Alertness, Brew Potion, Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved Initiative, Power Attack, Throw Anything, Toughness
Skills: Bluff +20, Craft (alchemy) +17, Diplomacy +3, Disable Device +15, Heal +2, Knowledge (arcana) +19, Knowledge (planes) +18, Perception +11, Sense Motive +12, Sleight of Hand +15, Spellcraft +21, Sense Motive +0, Stealth +16, Use Magic Device +11
Languages: Abyssal, Aklo, Common, Dwarven, Goblin, Undercommon
SQ: alchemy (alchemy crafting +11, identify potions), cacodemon familiar, cruel anatomist, daemonic patron, damned, mutagen (+4/-2, +2 natural, 110 minutes), discoveries (infusion, monstrous graft [arm], monstrous graft [leg x2], sleeper agent), madness, poison use, soul pool, swift alchemy, swift poisoning, torturer’s eye, torturous transformation
Combat Gear: potions of cure moderate wounds (3), potions of haste (2), blue whinnis (4 doses), medium spider venom (10 doses)

Other Gear: +2 chain shirt, aklys, masterwork repeating light crossbow with 20 bolts, amulet of natural armor +1, goggles of minute seeing, headband of vast intelligence +2, ring of protection +1, antitoxin (3), formula book (contains all prepared extracts, plus additional four 1st-level, four 2nd-level, three 3rd-level, and two 4th-level extracts of the GM’s choice), healer’s kit, surgeon’s tools, veterinarian’s kit, granite and diamond dust (750 gp), powdered platinum (300 gp)