Showing posts with label Worldscape. Show all posts
Showing posts with label Worldscape. Show all posts

Thursday, 25 January 2018

For Honor S5 - Jan 25

Obligatory disclaimer: real life sucks. Sometimes you get a feeling that it is not so bad, that you are getting the hang of it, and then you get to feel like a bloody pawn in someone else’s game, with less than half the available information being, well, available to you beforehand. I sometimes really have the life in general, not just specifically generic, but sometimes…

This brings us to today’s topic, with Pathfinder: Worldscape taking a hiatus for a foreseeable feature, because that’s Pathfinder for you – let us talk about FH instead. Earlier today they declared that their S5 is coming this February – 2018. Yay? Hard to say.

One thing that is good is that they have ironed out the technical problems…at least some of them. Yay! Fixing them is an important move forward, to be sure, but it is only one of them. The crew of FH seems to have also invoked Apollyon, and that is something else.

Who is Apollyon? She was the main villain in FH S1 story mode, and one of the reasons as to why FH went through some tough times was because it had a weak story mode. Let us recap.

The bulk of FH are the face-offs, not unlike what went down in DW. No, not just the TV show, (more about it below), but the actual video game, which wasn’t unlike that of Injustice 2, for example, or Mortal Kombat franchise: two characters face off time after time, one pair after another, and the last fighter standing wins. Simple, and FH has done something like that – in fact, it has done exactly like that, with one important difference: unlike DW or Mortal Kombat, it allows for multiperson teams too. FH also has a sufficiently complex system of scoring, of damages, armor points, hit points, etc. The technical side of FH was one of its better aspects, and so it is no surprise that they have fixed it, because they are good at it. But the storytelling…

On the other side, FH tries to be more like Overwatch or Injustice 2, but both of them, and especially Injustice 2, have a very strong story mode on top of the all technical advantages and virtues. With Overwatch, it is different – their world and characters are already so varied and diverse that the players can already create their own storyline easily, with the crew just occasionally providing backstory for one character or another, (they may even be in the process of becoming an e-sport), while FH…isn’t in those leagues yet.

Another important difference of FH as a game is that all of its characters appear to be ‘masters of one’. I.e., Peacekeeper has her dual swords, Kensei – a nodachi/greatsword, Raider – a greataxe, etc. This makes FH different from, say, DW, where Vlad the Impaler has, as example, a kilij sword, a halberd and a hand cannon, just as he had on the show, when he faced-off with Sun Tzu.

That actually deserves a discussion/rant of its own: I discussed AFO at length, might as well discuss DW too, (something that I did not do for a while now). In the episode ‘Vlad the Impaler vs. Sun Tzu’, Vlad won because he had the better weapons – supposedly. Well, no, they were not ‘better’ as in ‘higher quality’, they were ‘better’ as in ‘more advanced’. You can talk about ‘the dread arithmetic of war’ or all that crap, but there is some truth to it; Vlad’s firearm, no matter how primitive, (‘a hand cannon’, really?) was a better killing weapon than Sun Tzu’s ‘fire arrows’…basically ordinary arrows that had a wad of cotton tied behind the arrow tip, and then set afire. As literal fire arrows,…they just were not very efficient; when used on a field that had been soaked in sesame oil or similar substance beforehand…moreso, but still. Once firearms did evolve beyond the single-shot ‘hand cannon’, they did push bow and arrow, and even the crossbow, out of real life warfare…so there!

Vlad won because he had the better weapons…or at least the weapons that the show’s experts, (well, hosts, really), liked better. Sun Tzu’s jian sword was just as efficient as Vlad’s kilij, but team ST did a worse showing of it than team Vlad did with the kilij, and-

…The kilij is a sabre, or a scimitar. It is a cavalryman’s blade, designed to give further momentum to the swinging strike of a rider on a horse, in kilij’s case the tip is even weighted down to give the blow more force. Okay. And on the other hand, we have the jian sword, which is a straightforward, straight, stabbing sword, which can also slice as well as stab, (the Chinese called their sabre ‘dao’, and it was also featured on DW, in the episode ‘Ming Warrior vs. French Musketeer’ or something like that). It was more of a foot soldier’s weapon, seeing how it was much more versatile, and foot soldiers did not have as much momentum for a big wide swing as the cavalry did. ST and Vlad had their face-off on foot, so ST should have had the advantage here, just as in S3 Washington had it over Bonaparte…but here Vlad won in part because the kilij got more kill points than the jian did…why? It sliced through the bone? The jian did as well, just not as in obviously demonstrative way.

This brings us back to the points. The first two seasons of DW were very big on points and doing everything by the book…only they did not. As they showed repeatedly throughout the first two episodes, they ignored the points whenever they could, declaring anything that they wanted; for example, back in S1, they declared that the knight’s broadsword and the pirate’s cutlass were equal, but the points that each of the blades scored were different. Thus, two possibilities.

A, the points are right and the hosts were wrong, in which case the entire grading system is wrong; it isn’t the deadliest warrior who wins, but the most impressive one; or b, the points are wrong and the hosts are right – in this case the entire grading system is pointless and unnecessary: the experts/hosts can declare who is the winner, who is in the right, and that is it. That is how it went in AFO, remember? Why couldn’t DW go the same way? Who knows, they stuck with it until the end of S3 and the series finale, and while DW is missed, it seems to be largely gone, especially on YouTube™, so there is that.

Back to FH? (Sorry for the DW-related rant, but I needed it, apologies again). There is not much left to say. The promo for FH S5 has all of the characters appearing in the background, done in an identical, black-and-gold color scheme, making them all look semi-identical, like pawns of a chess game, (see intro to this piece). Not sure if that is the best idea that FH ever had, but we will have to wait until February of 2018 to see what happens next.


That’s it for this time – see you all soon!

Wednesday, 24 January 2018

Pathfinder: White Martian - Jan 24

To continue the lack of TV-related material, (‘Black Lightning’ is a good series, just not exactly exciting in regards to reviews, and as for ‘Grown-ish’…), let us continue with Pathfinder: Worldscape instead. Today we got the White Martian fighter.

White Martian fighter (warlord) 1
N Medium humanoid (white martian)
Init +2; Senses detect thoughts; Perception +0
DEFENSE
AC 13, touch 12, flat-footed 18 (+2 Dex +1 dodge)
hp 14 (1d10+4)
Fort +3, Ref +2, Will +3
OFFENSE
Speed 30 ft.
Melee longspear +4 (1d8+3/x3) or cold iron longsword +4 (1d8+3/19–20)
Ranged radium pistol +3 (1d8/x4)
STATISTICS
Str 17, Dex 14, Con 14, Int 8, Wis 11, Cha 12
Base Atk +1; CMB +4; CMD 16
Skills Heal +0, Perception +0, Survival +5
Languages Common
SQ arrogant, cannibalistic ritual, evasive dueling +1, skill training
Combat Gear potion of cure light wounds, alchemist's fire, holy water, oil (2), healer's kit (2 uses remaining); Other Gear cold iron longsword, radium pistol with 20 bullets, longspear, bedroll, tindertwigs (2), whetstone, wooden holy symbol, 3 gp


PS: Any comments, criticisms?

Tuesday, 23 January 2018

Black Panther and Co. - Jan 23

…With both ‘Gifted’ and ‘Runaways’ first seasons done, there is only AoS left to carry us until February 2018, when ‘Black Panther’ makes its’ debut in cinemas. So far it seems to be fairly true to its’ source material, (not counting prince Namor of Atlantis outright destroying it…again), though one thing has caught my attention: why is Kilmonger declaring himself a ‘golden jaguar’ to fight the titular hero?

…The problem is not about the villain being ‘a dark mirror’ of the hero again, (something that plagued MCU for a while now), but rather – the jaguar bit. There are no jaguars in the Old World, (i.e. Africa and Eurasia), just as there are no leopards in the Americas (or the New World). Of course, the zoo- and circus-based animals are the cosmopolitan exception here, and big cats do escape from them into the wild, but so far, there are no true feral populations of the leopards in the Americas, or of the jaguars in Africa and Asia. (On the contrary, there are populations of feral hippos in South America, for example). So yeah, for Kilmonger to call himself a ‘golden jaguar’ is somewhat bizarre, but – understandable.

The leopard is the second-biggest cat in Africa. The panther here is still the leopard, just the all-black, not the spotted, color morph. Bagheera from the ‘Jungle Book’ franchise was a leopard, technically, but because of coloration issues, he is ID’d as a ‘panther’, rather than a ‘leopard’. In the New World, (i.e. the Americas, including USA), ‘panther’ is a name of a wild feline also known as the ‘puma’, the ‘cougar’ and the ‘mountain lion’, a wildcat that is more closely related to the cheetah and to the less-known jaguarondi, and none of them are what is known as ‘big cats’ – the leopard, the jaguar, the lion, etic. However, MCU’s Wakanda is in Africa, rather than in the New World, so the ‘panther’ here is the leopard, not the puma… while in RL Wakanda apparently is an apartment complex in the American state of California…right. This is just messed-up.

…Aside from the leopard, the other big cats of Africa, (small cats as the serval do not count, they just do not have the same imagery), and they are the cheetah and the lion. Cheetah is already the name of one of DCEU’s villains, one of Wonder Woman’s archnemeses, so giving this name to a MCU character could cause a major copyright/trademark fight, something that neither company really wants, while the lion…

Yes, a lion can be a villain – just ask Disney, but somehow a fight between ‘a black panther and a golden lion’ can raise a question as to who is the villain here. Kilmonger, of course, has the same question here, but MCU is on team Panther here, so no lions. They are probably all waiting for Captain America to arrive in Wakanda anyhow.

That is that for ‘Black Panther’ the movie; anything else? Well, awhile back we saw the first proper clip of MCU’s ‘Cloak & Dagger’ web TV/TV series. So far it seems that the titular characters are slightly older than their ‘Runaways’ counterparts are, not in high school, but in a college or a university. ‘Dagger’ is a girl named Tandy, who forms daggers of light. ‘Cloak’ is a boy named Tyrone, who forms a cloak out of shadow. Given that they are also one of the first distinctly interracial couples of TV, (something that AoS has not had mastered properly by now yet, for example), ‘Cloak & Dagger’ are going to have plenty of contemporary interracial, racial, and just socio-political content as well. Considering that ‘Runaways’ already tried this, sort of, especially with Alex…bully for ‘Cloak & Dagger’, I reckon. I mean in Canada you can see this sort of couple on the street, but ‘Cloak & Dagger’ are an American web TV/TV series, and this sort of thing is big deal in Hollywood and etc., so there!

Finally, there is another upcoming movie – ‘Rampage’. Based on a video game with the same name, so far the trailers were centered on a giant gorilla and his best friend, The Rock. Yes, that man – he certainly gets around in the movies, doesn’t he? Anyhow, aside from the already-mentioned gorilla and a Godzilla-like lizard, ‘Rampage’ is also going to feature a wolf-like monster that can…fly. Well, glide in a ‘flying squirrel’ style, but still. Giant aerial wolf. I have played ‘Rampage’ the game back in the 90s, and none of the monsters there could actually fly/glide through the air, so ‘Rampage the movie is going to be something else.

…and that is that for now. See you soon!

PS: Here is a sea-spawn from Pathfinder: Worldscape. How does it come across? Does it work?

Sea-Spawn ranger 3
CE Medium monstrous humanoid (sea-spawn)
Init +1; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 14, touch 11, flat-footed 13 (+3 armor, +1 Dex)
hp 36 (3d10+15)
Fort +5, Ref +4, Will +2
OFFENSE
Speed 30 ft., swim 30 ft.
Melee 2 mwk handaxes +5 (1d6+3/×3) or
Bite +5 (1d3+3) or
Horns +5 (1d6+3)
Ranged mwk heavy crossbow +5 (1d10/19–20)
Special Attacks favored enemy (animals +2)
STATISTICS
Str 17, Dex 12, Con 16, Int 8, Wis 16, Cha 8
Base Atk +3; CMB +6; CMD 17
Feats Double Slice, EnduranceQuick DrawTwo-Weapon Fighting
Skills Intimidate +4, Knowledge (geography) +3, Knowledge (local) -1, Knowledge (nature) +4, Perception +9, Stealth +7, Survival +5, Swim +17*; Racial Modifiers +8 racial bonus on Swim checks
Languages Common
SQ amphibious, favored terrain (sea +2), track +1, wild empathy +2
Combat Gearpotion of bull's strength, potions of cure light wounds (2), potion of hide from animalsOther Gear masterwork studded leather, masterwork handaxes (2), masterwork heavy crossbow with 20 bolts, 63 gp


Monday, 22 January 2018

Pathfinder: Oparian barbarian - Jan 22

For a change, since the 'Gifted' S1 has ended, here's an Oparian barbarian from the Pathfinder Worldscape comic series, with a drunken rager barbarian archtype (Alchemy Manual Player Companion as a source book) for a change. What do you think?

Oparian barbarian [drunken rager] 6
N Medium humanoid (Oparian)
Init +5; Senses Perception +10

DEFENCE
AC 16, touch 11, flat-footed 15 (+4 armor, +1 Dex, +1 natural)
hp 62 (6d12+18)
Fort +9, Ref +3, Will +3
Defensive Abilities improved staggering evasion, tolerance +2

OFFENCE
Speed 30 ft. (20 ft. in armor)
Melee mwk longspear +11/+6 (1d8+6/x3)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks drunken rage (3 points), rage (16 rounds/day), rage powers (animal fury, no escape, renewed vigor 1d8+2)

STATISTICS
Str 18, Dex 13, Con 14, Int 10, Wis 12, Cha 4
Base Atk +6; CMB +10; CMD 21
Feats Great Fortitude, Improved Initiative, Intimidating Prowess, Power Attack
Skills Climb +11, Intimidate +12, Knowledge (religion) +6, Perception +10, Sense Motive +7
Languages Oparian

Gear mwk hide armor, mwk longspear, amulet of natural armor +1, brewer’s kit, 30 gp

Wednesday, 25 January 2017

S.H.I.E.L.D., Wake-Up - Jan 25

‘Wake-Up’ was aired last night. Moreover, it was good. Dr. Holden has his flaws, but he, (as well as Aida Mk II), are decent enough, and original, villains by now. Their treatment of May may not be as horrifying as the abuse that Kara went through at Whitehall’s hands in S2, but still evil enough (but more on it later). That’s point a.

Point b is probably Mack. Henry Simmons did not have much screen time this episode, but the scriptwriters still did their best to round him up. We know now that he had an ex-wife and a daughter who died just days after her birth, so while Mack and his ex are, well, exes, some connection between them remains. (BTW, AoS S3 had introduced Mack’s younger brother Reuben, remember?) Yo-Yo will have to work it in if she wants a relationship with Mack (and hopefully she does).

Point C is the failure of S.H.I.E.L.D. to infiltrate senator Nadeer’s office. Yes, S3 had an episode post-Maveth, but the truth is that any show usually has a limited amount of material, especially original material, to make a plot. AoS S4 has been underwhelming from the mid-season finale, so there is no surprise that this lacklustre streak has continued in the ‘LMD’ story arc. It still worked – S.H.I.E.L.D. could use a setback – so ‘Wake-Up’ was a good episode in this aspect as well.

The only problem was the finale, when Radcliffe has put May into a Bahrain-based mental stimulator. (Hello, ‘Matrix’?) It may sound strange, but is Andrew coming back? He was killed back in S3… as Lash, but still killed. If he is coming back, in whatever manner, then…

Then it is more of the recycling that has been plaguing AoS from S3 until now. Even official reviewers of the series, even its’ fans admit that the show is clearly recycling its’ old ideas, (see above), and this was one of the reasons why its’ popularity has dropped so sharply in S3, especially in its’ second half. AoS was aware of the issue, and it has subtly rebooted itself before S4…or at least tried to. By now it is obvious that the issue has not been put to rest, but continues to resurface every once in a while. Regardless, ‘Wale-Up’ was a still good episode, and I have honestly enjoyed watching it. Until next time, when we talk about ‘Riverdale’…maybe.

(So: AoS is beginning to get itself together, but it is not entirely successful yet. Good luck to it all the same.)

PS: And here is an NPC from Pathfinder. The new Worldscape comic has arrived, so I took a ranger from the NPC Codex and rebuilt him as a new archetype. Does it work?

JUNGLE LORD CR 19
XP 204,800
Human ranger 20
CE Medium humanoid (human)
Init +9; Senses darkvision 60 ft.; Perception +25
DEFENSE
AC 33, touch 18, flat-footed 26 (+8 armor, +3 deflection, +9 Dex, +1 dodge, +5 natural)
hp 184 (20d10+70)
Fort +20, Ref +22, Will +13
Special Attacks victory cry
Defensive Abilities improved evasion; Immune fire (120 points), poison; Resist cold 30
OFFENSE
Speed 40 ft.
Melee+2 longspear +28/+23/+18/+13 (1d8+11/x3)
Ranged oathbow +28/+23/+18/+13 (1d8+8/19–20/×3)
STATISTICS
Str 22, Dex 20, Con 16, Int 11, Wis 14, Cha 8
Base Atk +20; CMB +26; CMD 45
Feats Bleeding Critical, Blinding Critical, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Improved Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (composite longbow)
Skills Acrobatics +15 (+19 when jumping), Climb +19, Handle Animal +12,Heal +15, Knowledge (geography) +13, Knowledge (nature) +18, Knowledge (planes) +5, Linguistics +8, Perception +25, Ride +18, Stealth +28, Survival +25, Swim +14
Languages Common, Sylvan
SQ animal focus, brachiation, favored terrain (forest +2, jungle +4, mountain +2), hardened by nature, hide in plain sight, hunter's bond (animal companion), inspired moment, strong bond, swift tracker, track +10, wild empathy +19, woodland stride
Combat Gear+1 anarchic arrows (5), boots of speed, +1 flaming arrows (5), +1 frost arrows (5), +1 shock arrows (5), +1 unholy arrows (5), potions of cure serious wounds (2), potions of delay poison (2), scroll of neutralize poison, adamantine arrows (5), purple worm poison (2), smokesticks (5), tanglefoot bags (5); Other Gear+4 mithral chain shirt, +2 longsword, oathbow (+6 Str) with 30 arrows, belt of physical might +4 (Str, Dex), cloak of resistance +5, efficient quiver, ring of protection +3, ring of sustenance, 4,195 gp


Wednesday, 21 December 2016

Pathfinder: Warlord fighter - Dec 21

WARLORD CR 18
XP 153,600
Gnome fighter 19
N Small humanoid (gnome)
Init +7; Senses low-light vision; Perception +1
DEFENSE
AC 34, touch 18, flat-footed 29 (+11 armor, +2 deflection, +3 Dex, +2 dodge, +5 natural, +1 size)
hp 204 (19d10+95)
Fort +20, Ref +14, Will +11; +2 vs. illusions, +5 vs. fear
Defensive Abilities blink, bravery +5, defensive training (+4 dodge bonus to AC vs. giants); DR 10/—
OFFENSE
Speed 40 ft.
Melee+2 longspear +30/+30/+25/+20/+15 (1d4+12/19–20/×3) 
Ranged radium pistol +27/+27/+22/+17/+12 (1d4+7/x4)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids, weapon training (firearms +4, thrown +3, close +2, hammers +1)
Gnome Spell-Like Abilities (CL 19th; concentration +20)
STATISTICS
Str 18, Dex 16, Con 20, Int 13, Wis 8, Cha 12
Base Atk +19; CMB +23; CMD 39
Feats Blind-Fight, Combat Expertise, Disruptive, Dodge, Endurance, Exotic Weapon Proficiency (radium pistol), Improved Critical (longspear), Improved Initiative, Iron Will, Nimble Moves, Persuasive, Power Attack, Quick Draw, Spellbreaker, Step Up, Weapon Focus (longspear), Weapon Specialization (longspear)
Skills Bluff +19, Diplomacy +18, Intimidate +30, Knowledge (nobility) +13, Perception +1, Profession (gambler) +5, Sense Motive +18
Languages Common, Gnome, Sylvan
SQ battle bravado +4, evasive dueling +3, sun-bronzed skin
Combat Gear potion of barkskin (CL 12th), potion of bear's endurance, potions of cure serious wounds (2); Other Gear bracers of armor +2, +2 longspear, radium pistol (6 cartridges), belt of giant strength +4, boots of speed, circlet of persuasion, cloak of resistance +4, hat of disguise, ring of blinking, ring of protection +2, ruby signet ring (worth 1,000 gp), 5,075 gp

So, I took a fighter from the NPC gallery sourcebook and rebuilt him as a new archetype. What do you think?


Wednesday, 16 November 2016

Pathfinder: sample green martian - Nov 16

SAVAGE MERCENARYCR 1/2
XP 200
Green martian barbarian 1
CN Large humanoid
Init +1; Senses Perception +5, detect thoughts
DEFENSE
AC 14, touch 9, flat-footed 14 (+6 armor, +1 Dex, –2 rage, -1 size)
hp 17 (1d12+5)
Fort +6, Ref +1, Will +3
OFFENSE
Speed 30 ft.
Melee greatsword +7 (2d6+9/19–20)
Special Attacks rage (6 rounds/day)
STATISTICS
Str 23, Dex 13, Con 18, Int 10, Wis 14, Cha 6
Base Atk +1; CMB +7; CMD 16
Feats Cleave, Power Attack
Skills Climb +7, Knowledge (nature) +4, Perception +7, Survival +5, Swim +7
Languages Common
SQ detect thoughts, ferocity, fast movement, muti-armed
Combat Gearpotion of cure light wounds, potion of remove fear, alchemist's fire; Other Gear breastplate, greatsword, sling with 10 bullets, 5 gp


From the second Pathfinder/Worldscape story arc, here is a sample green martian - from Barsoom. How does it look?

Saturday, 12 November 2016

Pathfinder: Sword-devil ranger - Nov 12

SWORD-DEVIL CR 19
XP 204,800
Human ranger 20
CE Medium humanoid (human)
Init +9; Senses darkvision 60 ft.; Perception +25
DEFENSE
AC 36, touch 18, flat-footed 26 (+8 armor, +3 deflection, +4 Dex, +6 dodge, +5 natural)
hp 184 (20d10+70)
Fort +20, Ref +22, Will +13
Defensive Abilities improved evasion; Immune fire (120 points), poison; Resist cold 30
OFFENSE
Speed 40 ft.
Melee+2 longsword +28/+23/+18/+13 (1d8+11/19–20)
Ranged oathbow +28/+23/+18/+13 (1d8+8/19–20/×3)
Special Attacks death vow 7/day (+10 weapon attack and damage)
STATISTICS
Str 22, Dex 20, Con 16, Int 11, Wis 14, Cha 8
Base Atk +20; CMB +26; CMD 45
Feats Bleeding Critical, Blinding Critical, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Endurance, Improved Critical (composite longbow), Improved Initiative, Improved Precise Shot, Manyshot, Point-Blank Shot, Power Attack, Precise Shot, Quick Draw, Rapid Shot, Weapon Focus (composite longbow)
Skills Acrobatics +15 (+19 when jumping), Climb +19, Handle Animal +12,Heal +15, Knowledge (dungeoneering) +8, Knowledge (geography) +13, Knowledge (nature) +18, Knowledge (planes) +5, Perception +25, Ride +18, Stealth +28, Survival +25, Swim +14
Languages Common
SQ avatar of vengeance, camouflage, hide in plain sight, inspiring example, second combat style, seething fury, slashing fury (longsword, short sword, dagger, rapier) swift tracker, track +10, untouchable, wild empathy +19, woodland stride
Combat Gear+1 anarchic arrows (5), boots of speed, +1 flaming arrows (5), +1 frost arrows (5), +1 shock arrows (5), +1 unholy arrows (5), potions of cure serious wounds (2), potions of delay poison (2), scroll of neutralize poison, adamantine arrows (5), purple worm poison (2), smokesticks (5), tanglefoot bags (5); Other Gear+4 mithral chain shirt, +2 longsword, oathbow (+6 Str) with 30 arrows, belt of physical might +4 (Str, Dex), cloak of resistance +5, efficient quiver, ring of protection +3, ring of sustenance, 4,195 gp

Basically, I took the 20th-level ranger from the NPC gallery and re-built them as a sword-devil from the new Worldscape comic arc. How do they look?