ALTER EGO DUERGAR SHARPSHOOTER CR 1/2
XP 200
Duergar
ranger 1
LN
Medium construct
Init +2; Senses darkvision 120 ft., sense
progenitor; Perception +6
DEFENSE
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 33 (1d10+23), fast healing 1
Fort +4, Ref +4, Will +2; +2 vs.
spells
DR 5/adamantine; Immune paralysis,
phantasms, poison, construct traits
Weaknesses light sensitivity, progenitor
dependence
OFFENSE
Speed 20 ft.
Melee warhammer +3 (1d8+2/×3) or slam (1d8+2)
Ranged mwk light crossbow +4 (1d8/19–20)
Special Attacks favored enemy (dwarves +2)
Spell-Like Abilities (CL 1st; concentration –2)
1/day—invisibility (self
only), ironskin *
STATISTICS
Str 14, Dex 19, Con 0, Int 10, Wis 15, Cha 4
Base Atk +1; CMB +3; CMD 15 (19 vs. bull
rush or trip)
Feats Rapid Reload (light
crossbow), Toughness b
Skills Climb +5, Handle Animal +1, Knowledge (dungeoneering)
+4, Perception +6, Stealth +9, Survival +6;
Racial Modifiers +4 to appear as its
progenitor
Languages Common, Dwarven, Undercommon
SQ ironskinned*, slow and steady, stability, track +1, wild
empathy –2, replicated gear
DUERGAR LIEUTENANT
ANIMUS SHADE CR 7
XP 1,600
Duergar
ranger 6
LE
Medium undead (dwarf, incorporeal)
Init +1; Senses darkvision 120 ft.; Perception +19
Aura mental static (30 ft., DC 16)
DEFENSE
AC 16, touch 11, flat-footed 19 (+5 armor, +1 Dex)
hp 61 (6d10+24)
Fort +8, Ref +6, Will +4; +2 vs.
spells
Defensive Abilities channel resistance +4, incorporeal, mental schism; Immune paralysis,
phantasms, poison, undead traits
Weaknesses light sensitivity
OFFENSE
Speed fly 30 ft. (perfect)
Melee incorporeal touch +11/+6
(animus insinuation, DC 16)
Ranged rend psyche +8 (5d6 plus 1d6 Charisma
damage, DC 18)
Special Attacks animus insinuation, corrupt intent, favored
enemy (dwarves +4, elves +2), rend psyche
Spell-Like Abilities (CL 6th; concentration +3)
1/day—dust of twilight, ironskin *
Ranger Spells Prepared (CL 3rd; concentration +5)
1st—lead blades, longstrider
STATISTICS
Str 16, Dex 12, Con 0, Int 10, Wis 15, Cha 10
Base Atk +6; CMB +9; CMD 20 (24 vs. bull
rush or trip)
Feats Cleave, Endurance, Mounted Combat, Power Attack, Weapon Focus (warhammer)
Skills Climb +11, Handle Animal +12, Knowledge (dungeoneering)
+9, Perception +19, Ride +9, Survival +11
Languages Common, Dwarven, Undercommon
SQ favored terrain (underground +2), hunter's bond
(companions), ironskinned*, slow and steady, stability, track +3, twilight
touched*, wild empathy +3
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