Thursday, 7 July 2016

Pathfinder: divine guardians

Also, here are a couple of divine guardians, (polar bear and walrus, duh) from Pathfinder Bestiaries, 4 & 5:

DIVINE GUARDIAN EMPEROR WALRUS CR 9
XP 4,800
N Gargantuan animal (cold)
Init –1; Senses darkvision 60 ft., low-light vision; Perception +25*
DEFENSE
AC 20, touch 5, flat-footed 20 (–1 Dex, +15 natural, –4 size)
hp 126 (12d8+72); fast healing 5
Fort +14, Ref +7, Will +8
Defensive Abilities ability healing; Immune cold, disease, mind-affecting effects, poison; Vulnerable fire
OFFENSE
Speed 20 ft., swim 60 ft.
Melee bite +16 (4d6+15/19–20) or slam +15 (2d6+15 plus trip)
Space 20 ft.; Reach 15 ft.
Special Attacks
Spell-Like Abilities (CL 12th; concentration +10)
At will – dimension door, hold portal
3/day – alarm, knock
1/day – arcane lock, augury, clairaudience/clairvoyance, commune, dismissal, guards and wards
STATISTICS
Str 31, Dex 9, Con 22, Int 6, Wis 19, Cha 10
Base Atk +9; CMB +23; CMD 32 (can't be tripped)
Feats Diehard, Endurance, Improved Critical (bite), Iron Will, Vital Strike, Weapon Focus (bite)
Skills Perception +25*, Sense Motive +5*, Swim +22
SQ blessed life, divine swiftness, hold breath, sacred site
ECOLOGY
Environment cold oceans
Organization solitary, pair, or herd (1–3 and 5–20 walruses)
Treasure none

DIVINE GUARDIAN DIRE POLAR BEAR CR 9
XP 4,800
N Large animal (cold)
Init +7; Senses darkvision 60 ft., low-light vision, scent; Perception +23*
DEFENSE
AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, -1 size)
hp 115 (10d8+70); fast healing 5
Fort +14, Ref +10, Will +6
Defensive Abilities ability healing; Immune cold, disease, mind-affecting effects, poison; Vulnerable fire
OFFENSE
Speed 40 ft., swim 20 ft.
Melee bite +15 (1d8+9), 2 claws +15 (1d6+9 plus grab)
Space 10 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities (CL10th; concentration +13)
At will – dimension door, hold portal
3/day – alarm, knock
1/day – arcane lock, augury, clairaudience/clairvoyance, commune, dismissal
STATISTICS
Str 29, Dex 17, Con 25, Int 6, Wis 20, Cha 18
Base Atk +7; CMB +17 (+21 grapple); CMD 28 (32 vs. trip)
Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus (Perception)
Skills Perception +23*, Sense Motive +5*, Survival +11, Swim +21
SQ blessed life, divine swiftness, sacred site
ECOLOGY
Environment cold coastlines or plains
Organization solitary or pair
Treasure none


No comments:

Post a Comment