Tuesday, 19 July 2016

Pathfinder: exoskeleton

For a change, I give you two exoskeletons: mindless undead, introduced in Pathfinder volume 91 - 'Battle of Bloodmarch Hill'. Enjoy!

EXOSKELETON GIANT SPIDER CR 1
XP 400
NE Medium undead
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.
DEFENSE
AC 15, touch 13, flat-footed 11 (+3 Dex, +2 natural)
hp 21 (4d8+4)
Fort +1, Ref +1, Will +4
DR 5/bludgeoning; Immune undead traits
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6+2)
Special Attack web (+5 ranged, DC 12, hp 2)
STATISTICS
Str 13, Dex 17, Con 0, Int 0, Wis 10, Cha 10
Base Atk +3; CMB +2; CMD 15 (27 vs. trip)
Feats Toughness (B)
Skills Climb +2
SQ burst (DC 12)
ECOLOGY
Environment any
Organization solitary, pair, or colony (3–8)
Treasure incidental

EXOSKELETON GIANT SCORPION CR 2
XP 800
NE Large undead
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.
DEFENSE
AC 18, touch 9, flat-footed 16 (+7 armor, –1 size, +3 natural)
hp 58 (7d8+21)
Fort +2, Ref +2, Will +5
DR 5/bludgeoning; Immune undead traits
OFFENSE
Speed 50 ft.
Melee 2 claws +6 (1d6+6 plus grab), sting +6 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+6)
STATISTICS
Str 21, Dex 10, Con 0, Int 0, Wis 10, Cha 10
Base Atk +5; CMB +8 (+12 grapple); CMD 18 (30 vs. trip)
Feats Toughness (B)
Skills Climb +6
SQ burst (DC 14)
ECOLOGY
Environment warm or temperate deserts, forests, plains, or underground
Organization solitary
Treasure none


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