For a while, things stayed in the nadir, as Sally almost joined her husband in the afterlife, when the natives took her under their wing and taught her the life of a hunter. She took naturally to this new lifestyle, (though she kept the farm as a home and a home base) and things began to improve. Sally learned to overcome any hardships that came her way and remains determinedly happy, (though this happiness is superficial, and deep inside she is still a very sad person).
Sally also became a very stoic person and a character of some renown among other colonists; she is often called upon them to protect their interests against the big business companies from the heartland. Moreover, Sally herself is an atypical hunter - she still lives on the farm, and tries her best to make a living from it, and uses her hunter skills mainly in self-defense, whenever enemies of the other colonists, (or her own) try to muscle in onto her turf.
Sally sometimes comes across as simply whimsical at first meetings, and her old family would consider her something of a savage, but her knowledge of local nature and geography is great, and she is a person of renown with the natives. In your campaign, Sally can be a formidable friend or a foe, depending on what kind of a PC party your players have.
Settler
Human hunter 8
NG; Medium humanoid (human)
Init +6; Senses Perception +1
DEFENCE
AC 18, touch
15, flat-footed 12 (+1 armor, +1 deflection, +3 Dex, +2 natural)
hp 62 (8d8+24)
Fort +6; Ref +6; Will +6
OFFENCE
Speed 30 ft.
Melee unarmed
strike +8 (1d3+1/x2) or
Quarterstaff +8 (1d6+1/x2) and
Quarterstaff +2 (1d6-1/x2)
Ranged light
crossbow +8 (1d8+1/19-20)
Hunter Spells
Prepared (CL 5th; concentration +3)
2nd—alpha
instinct, greensight, iron stake, replay tracks
1st—echo,
faerie fire, hidden spring, snowball, tamer’s lash
0—create water,
detect magic, detect poison, read magic, resistance, stabilize
STATISTICS
Str 13, Dex 21, Con 13, Int 12, Wis 12, Cha 12
Base Atk +6; CMB +7; CMD 24
Feats Combat
Reflexes, Coordinated Shot, Deadly Aim, Distracting Charge, Point Blank Shot, Precise
Shot, Rapid Reload
Skills Craft
(trapmaking) +6, Diplomacy +1, Intimidate +4, Knowledge (dungeoneering, geography)
+6, Knowledge (nature) +8, Perception +1, Profession (hunter) +8, Spellcraft
+4, Survival +4 (+8 follow tracks), Swim +1
Languages
Common, Elven, Sylvan
SQ animal
companion (dog), animal focus, bonus trick, hunter tactics, improved emphatic
link, nature training, precise companion, second animal focus, swift tracker, track,
wild empathy +11, woodland stride
Combat Gear potion of cure moderate wounds; Other Gear chain shirt, +1 light crossbow with 15 bolts,
masterwork quarterstaff, hunter’s kit, cloak
of resistance +1, ring of protection +1, 194 sp.
So, how she comes across?
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