Wednesday, 27 December 2017

Pathfinder: OC VI

Romy is one of the best sailors in the frontier - just listen to him, he says so, and he got a harpoon to back it up.

Romy comes from a brave line of lizardfolk chiefs; he has earned his harpoon in battle against a coven of hags who tried to take over the neighborhood via some powerful storm magics - but Romy's tribe suffered as well, and the cost has been high: Romy remained the next in line to lead the tribe, something that wasn't appreciated either by the tribe or Romy himself - the lizardfolk male sought adventure, not power, so he left his tribe behind, (and no one held him back).

Since then, Romy has had plenty of adventures, including working with a number of munavri, strange creatures, which is rare even in the lands of the frontier. From them he learned the sailors' craft and became very good with it, much better than most of his race.

By now, Romy's sailor services are in demand, and he is becoming a person of prominence in the frontier. People are listening to him, and other lizardfolk often flock to his banner whenever he takes service on one ship or another. Romy has the potential to become a leader of the lizardfolk still, but it is unknown if this is what he wants at all.

Romy
Male lizardfolk ranger (darklands sailor) 8
CN Medium humanoid (reptilian)
Init +6; Senses Perception +14

DEFENCE
AC 18, touch 15, flat-footed 18 (+1 deflection, +3 Dex, +2 natural)
hp 62 (8d10+24)
Fort +8, Ref +13, Will +4
Resist fire 10

OFFENCE
Speed 30 ft.; swim 30 ft.
Melee mwk harpoon +15/+10 (1d8+4/x3) or
Bite +15 (1d3+4) and
2 claws +10 (1d4+0)
Ranged mwk net +15/+10 (entangle)
Special Attacks favored enemy (animals +2, drow +4)
Ranged Spells Prepared (CL 5th; concentration +6)
2ndaquatic cavalry, scamper
1sthidden spring, tamer’s lash

STATISTICS
Str 14, Dex 13, Con 13, Int 12, Wis 12, Cha 11
Base Atk +8; CMB +9; CMD 26
Feats Aquatic Spell, Combat Reflexes, Deadly Aim, Endurance, Point-Blank Shot, Power Attack, Precise Shot
Skills Acrobatics +3, Climb +10, Heal +8, Knowledge (dungeoneering, geography) +6, Knowledge (nature) +8, Perception +14, Ride +2, Stealth +6, Survival +8, Swim +16; Racial Modifiers +8 racial bonus on Swim checks
Languages: Aquan, Common, Undercommon
SQ hunter’s bond (companions), keen ear, quick swim, skilled pilot, subsonic warning, weapon familiarity, wild empathy +7

Combat Gear potion of cure moderate wounds; Other Gear mwk net, mwk harpoon, cloak of resistance +1, ring of protection +1, 194 gp

PS: This is the last of my PCs so far. What do you think?

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