Theofelt is a cavalier of the order of the whip, a rather brutal and cruel organization. While he isn't as comfortable with slavery as his parents and eldest brother is, he has no problems with it either; especially with using slaves as free labour to civilize the new frontier...primarily with a lance and a whip, but in other ways possible too.
Theofelt is evil, but he is evil in service of his family, his king and queen, his country, (not necessarily in that order). He does what needs to be done, and while he is normally is relentless in his duty, he can be flexible...to get what needs to be done, otherwise - tough break.
Theofelt runs the local charter house for his order (order of the whip), and as such he is beginning to rise in the ranks of his order as well. So far, his success hinges on him, well, being successful - he's a self-made man, even by noble standards, and he has no intent of losing that. If the PCs find themselves at a crossroads with Theofelt, they should better watch out: the man is neither afraid of getting his hands dirty nor does he lack minions to do that for him.
Tahitos
Human cavalier (vermin tamer) 8
LE; Medium humanoid (human)
Init -1; Senses Perception +0
DEFENCE
AC 18, touch
9, flat-footed 18 (+9 armor, -1 Dex)
hp 86 (8d10+32)
Fort +8, Ref +2, Will +3
OFFENCE
Speed 30 ft.
(20 ft. in armor)
Melee mwk
lance +13 (1d8+2/x3) or
Mwk whip +13 (1d3+2, nonlethal)
Special Attacks banner
+2, cavalier’s charge, challenge (+8, +5, 3/day), inspiring pain
STATISTICS
Str 12 (14), Dex 12, Con 12, Int 15, Wis 12, Cha 13
Base Atk
+8/+3; CMB +12 (+14 dirty trick); CMD 21 (23 vs. dirty trick)
Feats Beastmaster
Salvation, Beastmaster Style, Combat Expertise, Improved Dirty Trick, Obscuring
Beacon, Power Attack, Shake It Off, Toughness, Whip Mastery
Skills Bluff
+16, Diplomacy +16, Handle Animal +16 (+18 for mount), Intimidate +16, Ride +8
(+15 on mount), Sense Motive +5
SQ darklands
mount (giant beetle), order of the whip, stuck in the saddle +8, tactician
(2/day, 7 rounds, standard action)
Combat Gear potion of enlarge person; Other Gear +1 half-plate, mwk lance, mwk whip, belt of giant strength +2, cloak of resistance +1, 39 gp.
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