Rene is a survivalist. She knows that while the lizardfolk are ancient and powerful in their own right, they are still no match for the new imperial conquerors, and that the only way to survive is to adapt. Rene is a crystal tender, her primary spirit is that of stone, but she is aware that being like stone is being motionless, but not eternal; even rocks vanish into dust, and people mustn't imitate the rocks to avoid that fate.
Rene is an opportunist. She isn't against leading - or helping to lead - a reformation movement of the lizardfolk culture, but until this happens, or begins to happen, she is quite happy to make money from her services, serving as information source, or even a go-between for the PCs, providing that they pay her, for Rene, unlike most other lizardfolk, knows the value of money. As such, she's more likely to be an ally of the PCs, rather than a true friend, (though she usually has a pleasant demeanor when dealing with any clients).
Hema
Female lizardfolk shaman (crystal tender) 8
N; Medium humanoid (reptilian)
Init +1; Senses Perception +5
DEFENCE
AC 20, touch
11, flat-footed 18 (+5 armor, +1 Dex, +4 natural)
hp 40 (8d8)
Fort +5, Ref +4, Will +12
OFFENCE
Speed 30 ft.;
swim 30 ft.; fly 60 ft. (good)
Melee bite +5
melee (1d3+6) and
2 claws +0 melee (1d4+4)
Special Attacks
hexes (crystal sight, lodestone, metal curse, stone stability), touch of acid
(1d6+4, 7/day), wandering hex (brain drain)
Shaman Spells
Prepared (CL 8th; concentration +13)
4th—forest’s
sense, vigilant rest
3rd—earth
tremor, fly, signs of the land, soothing mud, locate object or meld into stone
2nd—alpha
instincts, callback, greensight, winter grasp, stone call or tongues
1st—discern
next of kin, heightened awareness, hidden spring, sense spirit magic, shield of
faith, thorn javelin, magic stone or identify
Spirit stone; Wandering Spirit lore
STATISTICS
Str 16, Dex 12, Con 12, Int 14, Wis 12, Cha 14
Base Atk +6; CMB +5; CMD 16
Feats Augment
Summoning, Eagle-Eyed, Extra Hex, Flexible Hex, Spell Focus (conjuration)
Skills
Diplomacy +11, Fly +13, Handle Animal +13, Knowledge (nature) +15, Perception
+5, Spellcraft +15, Survival +13
Languages
Common
SQ body of
earth, invoke latent facets, reciprocal resonance (DR 2/adamantine), scion of
stone
Combat Gear potion of invisibility, wand of cure light
wounds (26 charges); Other Gear +1 mithral chain shirt, cloak of resistance
+1, headband of inspired wisdom +2, 4 gp
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