Showing posts with label scorpion. Show all posts
Showing posts with label scorpion. Show all posts

Thursday, 16 April 2026

New story - April 16

 Obligatory disclaimer: real life sucks, my phone is especially acting up, and DD is being his regular awesome self, so here's something different - a new story, eh?


Kaleen did not just walk; he marched. Every step was a heavy thud against the sun-baked dirt of the hilly country, a rhythmic stomping that sent dust motes dancing around his boots. He ignored the rolling beauty of the boulders and the hardy shrubs that clung to the slopes. His mind was a storm of irritation, focused entirely on the path ahead—or rather, the lack of one.

 

He was passing a jagged fissure in the hillside, a dark mouth of a cave that smelled of cool earth and old stone. He did not glance at it. He did not care what lived in the shadows.

 

A sharp, melodic whistle pierced the air.

 

Kaleen stopped. He turned slowly, his brow furrowed in a deep scowl. Standing at the cave’s entrance was a woman. She was striking, leaning against the stone with a beckoning finger and a knowing smirk.

 

Kaleen did not move toward her. He did a double take, blinking as if trying to clear his vision, and then barked, "Did you see anyone else passing by here? Another woman? Looking rather like me? As Tall as I am? Trailing a scent of betrayal and bad decisions, perhaps?"

 

The woman’s smirk faltered. She blinked, her head tilting in genuine confusion. This was not the usual reaction to her lure. She gave a slow, bewildered shake of her head.

 

"Great," Kaleen grumbled. "Helpful."

 

He turned on his heel and began to stomp away again.

 

Whiz—CRACK.

 

A rock the size of a fist shattered against a boulder inches from his head. Kaleen spun around, his hand instinctively dropping to the heavy belt at his waist.

 

The woman stood there, her arm still extended from the throw. She looked remarkably sheepish, her expression a mix of "I can’t believe I just did that" and "don't you dare leave." She gestured vaguely, almost desperately, toward the darkness of the cave.

 

Kaleen sighed, a sound like a leaking bellows. "Do you need help or something?"

 

She did not speak, but her eyes held a frantic sort of pull. Grumbling under his breath about his own misplaced sense of duty, Kaleen trudged toward the cave and stepped inside.

 

The interior was vast, an amphitheater of shadows that stretched far beyond what the exterior suggested. Kaleen turned to ask what the problem was, but the woman was already gone.

 

In her place, a nightmare uncoiled.

 

From the waist down, she was a thick, muscular coil of emerald and obsidian scales. She hissed, her jaw unhinging to reveal long, curved fangs dripping with venom. She lunged, her movements a blur of predatory grace.

 

Kaleen did not scream. He did not even draw a weapon. He simply reached out and caught her by the shoulders.

 

The hybrid thrashed, her tail whipping against the cave floor, but Kaleen stood like a mountain. His arms were locked, keeping her snapping jaws exactly three feet from his face. He looked profoundly bored.

 

"Are you done?" he asked.

 

She hissed again, snapping her fangs at the air. Kaleen rolled his eyes and gave her a firm, two-handed shove. He stepped back, centered his weight, and took a deep, shuddering breath.

 

The air in the cave suddenly felt heavy. A low, grinding sound—the sound of shifting chitin—echoed through the chamber.

 

The snake-woman froze. Her slit-pupiled eyes widened as the man before her vanished, replaced in a heartbeat by a hulking shadow. A giant scorpion, easily twice her size, stood over her. Its carapace was the color of dried blood, and its massive stinger hummed with a lethal, iridescent glow.

 

The hybrid did not fight. She turned and scrambled for the nearest wall, her fingers digging into the cracks as she tried to scale the vertical stone.

 

She felt a weight beneath her. Kaleen—human once more—was grunting as he shoved her upward by her scaled backside, helping her reach a high ledge.

 

"Get up there then, if you're so scared," he muttered.

 

She perched on the ledge, looking down at him with a mix of fury and intense embarrassment.

 

"I'll ask one more time," Kaleen said, dusting off his hands. "Did you see anyone else?"

 

"No!" she snapped her voice high and sharp.

 

Kaleen nodded, satisfied in a grim sort of way. He turned to leave.

 

"Wait!" she hissed, her hand darting out to grab his tunic. "Did you... did you understand me? When I called to you?"

 

"Yes," Kaleen said, looking over his shoulder. "Why shouldn't I?"

 

"Because I whistle," she whispered, her eyes searching his. "People can understand. They just... come."

 

Kaleen groaned. "Is this some sort of woman-logic thing?"

 

"No," she said, her voice dropping an octave. "It’s part of my curse."

 

Kaleen went still. "Gods? Or some other magic?"

 

"...Gods," she admitted.

 

"Right. Figures. For my former companion and me it was 'some other magic.' A botched ritual, a temple collapsing... the usual mess. Well, anyhow—"

 

"Can you help me?" she interrupted. The aggression was gone, replaced by a small, fragile voice. "Can you break it?"

 

Kaleen looked at the exit, then back at her. "You tried to kill me."

 

"It’s my nature," she pleaded, her tail twitching nervously. "Besides... we are similar. Both monsters."

 

Kaleen’s expression darkened. "My former companion said something similar. Right before she abandoned me to deal with the fallout."

 

"Please?"

 

Kaleen closed his eyes and rubbed the bridge of his nose. "Fine. Let's go, before the giant tortoise arrives."

 

The snake-woman paused, her head tilting. "Say what?"

 

He led her out of the cave and up to the crest of the highest hill. From there, the world opened up. He pointed to a jagged silhouette of ruins on the horizon—the place where his life had gone sideways. Then, he pointed down into the valley.

 

Moving with a slow, terrifying inevitability was a tortoise. It was the size of a small manor house, its shell covered in jagged moss-covered ridges. Its eyes were fixed on the hillside, and it looked—even from this distance—utterly, cosmically pissed off.

 

"It’s tracking us," Kaleen explained. "Don't ask why. It's just very, very angry."

 

The woman looked at the beast, then at the distant horizon where her own salvation supposedly lay. She explained the location of the shrine she needed to reach, but her shoulders slumped. "I can't get there in time. I am too slow. On the open ground... I'm slower than that turtle."

 

Kaleen looked at the giant tortoise, then at the snake-woman. He let out a long, weary sigh.

 

"Get moving," he said, gesturing toward the path. "I'll help you. But we have to move before that overgrown pebble catches our scent."

 

Therefore, the scorpion and the serpent began their trek across the dirt, two cursed souls walking away from one monster and toward another.

So, what are your opinions? Please share!

Tuesday, 13 June 2017

E3, FH, MCU, spiders, etc. - June 13

So, where do we stand with ‘FH’ the game? Nowhere, apparently, as it is not being mentioned anywhere at all. No, seriously, there were some videos around May 16, (2017) about the new PCs – the centurion and the shinobi, about people playing them, (or against them), and – that is it. 

...Considering that in the Alpha/Beta runs “FH’ videos appeared daily – and we’re talking official releases, not unofficial ones of users downloading their favorite kills or whatever – not like that, no. Official videos, official releases, official updates, etc. – none of that, and no promos, no hoopla, no excitement – this isn’t what ‘FH’ needs, it needs quite the opposite, as Injustice 2 shows – yes, its’ peak is passes, its’ release is done, but it keeps on going – it released new characters, it did its’ best to utilize the release of the WW movie for itself; kind of selfish, but practical. ‘FH’ did none of that. Pity. Now warning – spoiler alert coming on below!

In other news, of course, there is the entire E3 event, and it is overwhelming. I feel like pointing out only two out of the numerous reveals that took place there, (such as the new version of ‘Age of Empires’ game. Hm?). Firstly, the new ‘Marvel vs. Capcom’ game, where Ultron and Sigma utilized two of the Infinity stones to fuse themselves into an Ultron Sigma entity and take over both Marvel™ and Capcom™ universes, killing everyone in the process and letting the machines rule instead. Ergo, the heroes – from Captain America to Mega Man to Rocket Raccoon to Chun-Li – will work together to defeat the new villain, and-

And they will need help from Thanos, who is currently captured by the Avengers, (somehow), and is willing to help, because Infinity Stones, yeah? I believe that at some point he and Ultron Sigma will fight each other, especially in the story mode, and-

And yes, this is me harping again on the poor quality of the story mode in ‘FH’. This is one of the main ways as to how they have failed, when compared to Injustice 2 or ‘Marvel vs. Capcom’ game, and I have no idea if they have fixed it for real or not. If not, they are in trouble, period.

The other point that I want to make is about the new and upcoming ‘God of War’ game, where Kratos is going to the Vikings, (make your obligatory pun about the North/Norse here). On this road trip, he has switched his twin blades for a battle-axe, (BTW, you can find a video on ‘AWE Me’ YouTube channel where MAA make their own version of it, as they did for WW’s sword and shield, for example). Oh, and his son is coming along for the ride – apparently, sometime during the first games Kratos has acquired one as well as a beard. Seriously, the man is still bald as a knee, but now he has this really thick and bushy beard – WTF with it? It makes Kratos look ridiculous…and not very Viking, so I really hope that once the game is released for real, one can customize Kratos’ appearance so that he does not have the beard, because so far, it does not appear to have any game value, but – you never know.

Oh, and apparently Kratos and son may end up working with Jormungandr, the World Serpent, which is something else. You see, for the Vikings, the World Serpent was one of the children of Loki, and one of the monsters that would be instrumental in destroying the world in Ragnarok. Most important, in that world-ending event, (literally speaking), the World Serpent would battle Thor and both would kill each other in the end. …With Kratos on its’ side, the World Serpent just might survive, instead, so it’ll be interesting to see how the new game works out in the ‘story mode’, so to speak.

The other thing is that none of this probably applies to the upcoming ‘Thor: Ragnarok’ movie, because Hela, or Hel, who is one of the movie’s main villains, was also Loki’s child, and the World Serpent’s sibling, in the original myths. So far, there is no indication of this being the case; apparently, Loki is still a bachelor in MCU, as is Thor, so Hela is unlikely to be his daughter, period. In addition, I doubt that the World Serpent will be appearing either – it usually appeared only in comics rather than in any other media form, (though it did appear in the Avengers 2010 cartoon series, from what I understand). Therefore, we will have to wait and see how the new movie will turn out to be.

Now is probably a good time to return to real life. Firstly, if you see the video of ‘God of War’ behind the scenes motion capture, it is awesome. Secondly, the Nat Geo site aired/promoted a video of a spider overpowering a scorpion with its’ webbing. It too is awesome, just in a different, a RL, manner.

Why did the spider win? Because it used its’ web. See, while in vertebrate’ battles, (think AFO) size and strength matter, (though how AFO did it on its show is another thing, and one that I have discussed before), in invertebrate battles, other aspects matter just as much, if not more. One of them is venom – many invertebrate carnivores have it; another is webbing, and really, it is primarily the spider that uses it, (though other creatures, such as the larvae of New Zealand firefly, can use it too, BTW).

Basically, webbing is a tool, it is manifested by a spider’s own body, and can be used as a weapon, or not, if the spider uses it make a cocoon for its’ egg sack instead. Different species of spider can produce different sorts of webbing, and several spiders, (especially the tarantulas and the like), do not even use webbing to hunt.  

Okay more precisely, there are two types of spider. The first spiders like the orb-weaving spider, which lives in its web – it has a smooth body, (especially by human standards), small eyes, (proportionally speaking), skinny legs and small fangs. It is a passive predator – it waits for its prey to end up in the web by its own doing, then it senses the prey tangled in the web via its’ feet, (yes, spiders are strange like this also), it goes down the web, immobilizes its prey with silk, and kills it with venom, as it did with the scorpion in the video. Basically, spider silk is one of nature’ superweapons – so far there are no direct ‘antidotes’ against it. Not that that spiders are invulnerable – there are predators and parasites that eat them, from smaller vertebrates down to certain parasitic insects and other spiders…

This brings us to the second spider type that does not make webs for hunting. Rather, they stalk and ambush their prey, overpowering it through brute strength and venom, before wrapping it up in silk, (the first type of spider does it in reverse, remember?). Such spiders are usually bigger than their passively waiting cousins are; they are often hairier, proportionally stronger, with bigger eyes and fangs to hunt and kill their prey. The tarantulas and the raft spiders are that type of spider.
Indeed, spiders are very unusual and exciting creatures; not even their cousins – the scorpion, the false scorpion, the whip scorpion, the camel spider, the tick, the mite, etc. – are as unusual as the spiders are…but that is another story.


Tuesday, 19 July 2016

Pathfinder: exoskeleton

For a change, I give you two exoskeletons: mindless undead, introduced in Pathfinder volume 91 - 'Battle of Bloodmarch Hill'. Enjoy!

EXOSKELETON GIANT SPIDER CR 1
XP 400
NE Medium undead
Init +3; Senses darkvision 60 ft., tremorsense 60 ft.
DEFENSE
AC 15, touch 13, flat-footed 11 (+3 Dex, +2 natural)
hp 21 (4d8+4)
Fort +1, Ref +1, Will +4
DR 5/bludgeoning; Immune undead traits
OFFENSE
Speed 30 ft., climb 30 ft.
Melee bite +2 (1d6+2)
Special Attack web (+5 ranged, DC 12, hp 2)
STATISTICS
Str 13, Dex 17, Con 0, Int 0, Wis 10, Cha 10
Base Atk +3; CMB +2; CMD 15 (27 vs. trip)
Feats Toughness (B)
Skills Climb +2
SQ burst (DC 12)
ECOLOGY
Environment any
Organization solitary, pair, or colony (3–8)
Treasure incidental

EXOSKELETON GIANT SCORPION CR 2
XP 800
NE Large undead
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.
DEFENSE
AC 18, touch 9, flat-footed 16 (+7 armor, –1 size, +3 natural)
hp 58 (7d8+21)
Fort +2, Ref +2, Will +5
DR 5/bludgeoning; Immune undead traits
OFFENSE
Speed 50 ft.
Melee 2 claws +6 (1d6+6 plus grab), sting +6 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (1d6+6)
STATISTICS
Str 21, Dex 10, Con 0, Int 0, Wis 10, Cha 10
Base Atk +5; CMB +8 (+12 grapple); CMD 18 (30 vs. trip)
Feats Toughness (B)
Skills Climb +6
SQ burst (DC 14)
ECOLOGY
Environment warm or temperate deserts, forests, plains, or underground
Organization solitary
Treasure none